This continues my experiments with Vue d'Esprit's "Planetary" mode. Basically you can move the camera high enough that you are looking down at the entire planet that you were working on. The planet in "Skyward" was made in this manner, but I wanted to see if I could use it to create a gas giant type world.
This render combines two my gas giant with a smaller terrestrial type satellite. Both were rendered using Vue d'Esprit 11.5
I love the simplicity of this one, it's very reminiscent of your older work. The planet's beautiful too, like it's been pastel painted.
Sat July 5, 2014 at 7:40 am
Sorry about that! I will re-upload the file right away.
"5120x1600 is reporting errors viewing it"
Sat July 5, 2014 at 1:56 am
Trying to load the 5120x1600 and Firefox is telling me it cannot display the image because it contains errors!
Mon June 30, 2014 at 1:07 pm
Disappointed with the triple monitor versions... It may have been better not to have them at all if they were not going to be expanded with more detail to the left and right of the original image...
"7 on the Single & 9 on the Multi"
Mon June 30, 2014 at 8:42 am
Request for Ryan. Can we have a single screen view like there is for the multi-screen? I absolutely love the zoomed in view for the multi-screen, I think it would look beautiful on my phone the only bad part its not available on the DB app.
Sat June 28, 2014 at 11:20 pm
is this supposed to be a gas giant? Because if so I'd have to say the clouds look a little too hard and angular, there doesn't appear to be much circulation, especially on the pickle jar version. However, if this is supposed to just be a really unique planet with a multi-colored mountain ranges and valleys that happen to appear in stripes (which calls up all sorts of possible incredible cosmological/geological explanations in my mind) then awesome!
If Gas Giant I'd give it a 7, if the latter I'd give it a 9.
Sat June 28, 2014 at 8:01 am
Certainly better than the first version, ad the whole planet feels softer, but the clouds still come across as rocks to me. Maybe my high definition graphics have pampered me too much.
Thu June 26, 2014 at 9:45 pm
I thought the single screen render was pretty darn cool, but I just don't dig the multis. I guess they're just too different to maintain the same feel.
Thu June 26, 2014 at 11:13 am
Agree with Eel (except we praise as well as criticize); go for it. I think many would be disappointed if you didn't do an updated render of Cronus Rising. And if anyone does mind, too bad. ;)
Wed June 25, 2014 at 5:01 pm
Cronus Rising? Go for it, Ryan! You don't need our permissions. You create, we criticize. You seem to be in sync with the Cosmos. Curiosity just had its first Martian birthday while you are working on a red planet called Cronus. Keep up the interstellar good work!
"not sure part 2"
Wed June 25, 2014 at 11:25 am
That should say moon. Not moss...
Wed June 25, 2014 at 11:23 am
While I do like the clouds of the second version better, I miss the stars. I also wish the moss was visible in the multiscreens since that is what I use on my desktop.
Fri June 20, 2014 at 9:40 pm
I love the improvements of the atmospheric haze and color, but I think I liked the planet having a star field on the first version. It felt like it was in some sort of context rather than isolated (which I know is technically more accurate given astronomical distances but still).
Fri June 20, 2014 at 6:55 am
I didn't know that! Must have been before I became a member or before I grudgingly signed up for FB. Agreed, we get plenty of reality or what passes for it in daily life. :)
Thu June 19, 2014 at 1:21 pm
If I recall Ryan was once invited to do conceptual work for NASA but he declined to stay dedicated to his fans. His work may not be totally realistic but like you alluded realism can be boring.
"Fanciful is Fantastic "
Thu June 19, 2014 at 12:23 pm
I agree with Sharon; lots of great photos are available via NASA and APOD, but I don't come to DB for realism. I like the creative and original renders that come from Ryan's imagination (and research, too); he doesn't often disappoint. I do like this version better than the first - a rating of 9 so far. :)
Thu June 19, 2014 at 6:47 am
Now the clouds look more cloudy. Much better!
Wed June 18, 2014 at 8:29 pm
Like this one a lot-- I'm a big fan of your planetscapes. Kind of reminds me of Indra. I'm also really excited to see what you can do with the aforementioned cloud-layer-level renders!
Wed June 18, 2014 at 8:28 pm
Okay, this one really is awesome now. I like the smoother atmosphere haze in the "mid-day" portion of the planet, but you can still get to see the chunkier 3D in the "evening" area of the scene.
Wed June 18, 2014 at 3:55 pm
I like the way the clouds of the gas giant seem to be three dimensional. Is the title "Cronus" somehow weakly referring to the Klingons?
Wed June 18, 2014 at 12:32 pm
You can do no wrong when it comes to planetscapes Ryan. Can't wait for the multi.
Wed June 18, 2014 at 11:40 am
I love the colors! Thank you!
Wed June 18, 2014 at 11:04 am
I've added a new version of "Cronus" this morning. I've flattened the clouds a bit and, as suggested, added some haze to the atmosphere. Still, this is meant to be a fanciful gas giant (and it's my first) so I don't mind sacrificing realism in that pursuit.
The main benefit of this new version is that the gas giant is all one, raw, render. The first version was actually a Photoshop composite of 2 different renders. My main goal is always something that I can re-render without Photoshop and this version satisfies that nicely.
The name was taken from one of my first Bryce planetscapes. I think an updated "Cronus Rising" may appear sometime in the not-too-distant future.
Another benefit of this 3D approach to planet-making is that I can move my "camera" down into the cloud layers themselves for some very interesting views. Stay tuned!
Wed June 18, 2014 at 8:19 am
If I cared about realism, I'd have a picture of Jupiter on my desktop. This is a really cool image. I love the layering and colors used in the image. Great work!
Wed June 18, 2014 at 8:11 am
I agree with others that the lumpy cloud layers aren't what a gas giant looks like, but as a piece of artwork I think the depth really adds something - keep them in!
Wed June 18, 2014 at 7:22 am
It is fairly simple to create a "flat" gas giant using 2D textures. I've done hundreds of them. For this piece I wanted a gas planet where you could see all the different cloud layers in "3D". The lumpiness is intentional but I will try to smooth it out a bit in v2.
Wed June 18, 2014 at 7:17 am
I have to agree with Duke, if you look at most gas giants, the surfaces look almost polished, like billiard balls. The surface here looks almost rough, like oxidized metal in some places.
"Not bad, but..."
Wed June 18, 2014 at 3:19 am
The gas giant is too lumpy. The clouds (?) look like canyons. Gas giants are massive enough that their gravity smooths them out completely on the visible "surface". This looks like a really weird rocky planet.
Wed June 18, 2014 at 1:30 am
Finally beautiful planets ... I love your planets ... If you add a space ship then its heart hit for me. As a child I collected such scifi cards.
"I'd give it a 6.5..."
Tue June 17, 2014 at 11:49 pm
I like it, but the colors are too separate. Maybe a bit of haze over the atmosphere to blur it a bit? Or maybe some aliasing at the edges so the transition between the colors isn't as sudden.
Tue June 17, 2014 at 11:43 pm
It should be working now...
Tue June 17, 2014 at 11:28 pm
1440p png is missing
Tue June 17, 2014 at 9:43 pm
I changed my mind on the name after I had already uploaded the files :-)
Tue June 17, 2014 at 9:09 pm
what's the name???? you're confusing the little old lady....personally I like "jovian"....don't see anything having to do with time in this one....
Tue June 17, 2014 at 9:04 pm
I think that if you added more atmosphere to the gas giant, it will smooth out an look a little less "chunky", like Jupiter.
Love the work though!
Tue June 17, 2014 at 8:45 pm
Not bad. a little more texture than I think a gas giant really has, but over all nice.