The Comb at 480 x 800↑
The Comb



Ryan's Notes:

For the last week or so I've been learning how to use the modeler in Blender and then how to import, texture and render those objects in VUE. My goal with Blender is to use it as I used Lightwave; to model geometry for my VUE scenes and use it to render abstracts, interiors and planetscapes. Some folks may remember that I rendered some of my early Lighwave modeling practice using Bryce back in day before I dug into the native renderer. This particular scene was created using techniques similar to what I used for "The Comb" so I chose to re-visit that title as well :-)

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