Digital Blasphemy | 3D Wallpaper

Posted on May 18, 2025

Summer Bayou

Happy Sunday everyone!

I’d always intended to create a summer version of “Autumn Bayou” but somehow I lost track of the project and moved onto other things.   After spending a few weeks learning Cinema4D I thought it would be fun to revisit the scene and add something green to my gallery.    Hopefully this scene has a character all its own rather than just being a greener version of the Autumn scene. 

Posted on May 15, 2025

Flow State (Midnight)

Ready to move on to new horizons but first someone suggested making a less colorful version of “Flow State” and I do think folks who enjoy darker wallpapers should have an option with this one.  I hope you enjoy it!

Posted on May 12, 2025

Flow State

Happy Monday!

Kept tinkering with my particle simulation over the weekend and moving the camera around to capture different angles. I figured out how to get the particles themselves to spin so they aren’t all oriented the same (as in the first render I posted). A lot of you enjoyed the first version but I’ve decided to move that one to the Pickle Jar and feature this update, which is very different but feels a lot more dynamic to me.

Let me know what you think!

Posted on May 9, 2025

Flow State I

Sorry it’s taking me a bit longer to post new work these past few weeks. Learning some new stuff and that always takes longer than sticking with software like VUE that I know like the back of my hand.

Following on the Cinema 4D particle work I did with “Supernova” I took things in a different direction to create something more abstract.    The goal here was pretty simple, create something colorful and fun for your desktop with both large structure to draw the eye from a distance but also small details here and there to invite closer inspection.    I intend to play with this theme for a little while so be on the lookout for more versions in the Pickle Jar 🙂

Hope you enjoy it!

Posted on April 30, 2025

Supernova

Expanding my understanding of Cinema4D’s particle and Pyro systems here by attempting to simulate one of the most violent phenomena in the Universe:  the supernova.  The main challenge was to render something that is incalculably bright as something you could have on your desktop and look at without feeling blinded.   The goal was to update “Nova” from 2001 but I think it turned out quite different and is distinctive on its own.   Hope you enjoy it!

EDIT (5/5/25): I took some of the feedback from my first version, made some changes, and am much happier with this updated render.   Let me know what you think!