Digital Blasphemy | 3D Wallpaper

Posted on November 13, 2024

Land's End

More practice here incorporating photo-scanned objects into my VUE workflow.   The rest of the world has been using these types of 3D assets for years so it’s time I got with the program.     With “Coda” the goal was an intimate, small scene.   Here I’m trying to create something massive and epic.   I hope you enjoy it!

Already working on a night version 🌛

Posted on November 9, 2024

Coda (Winter)

When I started the working on a Winter version of “Coda” I attacked the daytime version first.   It wasn’t clicking for me so I switched to working on a night version and discovered the atmospheric settings that finally brought the daytime scene together for me.   I’m glad you guys have enjoyed this scene!   It was definitely fun to learn some new techniques.

I may revisit it once more (possibly for Spring or Summer) but right now I’m ready to move on to new vistas.

Posted on November 7, 2024

Coda (Winter/Night)

I mentioned when I first posted “Coda” that I wanted to attempt a winter version of the scene.      I also wanted to do a night version of the scene and I felt like that would work better during Winter with the snow all lit up by the moonlight (which falls from a much higher angle in Winter vs Summer).   Still, illuminating these night scenes without artificial light is always tricky and I went through many variations before arriving at one that I liked.   I hope you like it too!   

Still working on a day version with falling snow…

Posted on November 1, 2024

Coda

With the calendar turning quickly towards Winter I thought I would create one last Autumn pic for the year.   Did it a little differently this time though.   I took advantage of Quixel making their “Megascans” library free for the rest of the year and downloaded some of their photo-scanned 3D assets to see if they can work in my VUE scenes.    I hope you enjoy the result.   May incorporate more of their library into future projects 🙂

Thinking about attempting a winter version of this scene so stay tuned!