Posted on February 20, 2025
This piece was born from my working to learn how to create nebulae in Blender. The process is a quite a bit different than using C4D so I wanted to explore it a bit. Once I had the result I liked (after much tweaking and rendering using Cycles) I set about creating a foreground world using GAEA2 and VUE.
The result is a somber, half-lit world but I hope it makes for a nice background on your desktop.
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Posted on February 12, 2025
Had to be at my Shadowfax workstation for an extended period recently while Rochallor rendered something else and I created this scene. The sharp-eyed among you will recognize it as the woods from “Night Terror” with the spookier elements removed and lit by morning sunlight.
I decided to add a bit of patchy snow even though it’s the middle of winter right now (we haven’t had much snow here where I live). Forests can have many different personalities and I wanted to express the happier side of this one. I hope you enjoy it!
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Posted on February 9, 2025
I had originally wanted to use my blue and red “Singularity” render for my “from the ground” view but I felt like it work better if the scene was more brightly lit. I know some folks prefer darker wallpapers though so I’ve put together this “night mode” view with the original black hole and more subdued lighting.
Let me know which you prefer and I might just put the other one in the Pickle Jar.
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Posted on February 6, 2025
After creating my new version of “Singularity” I knew I wanted to try a scene observing it from a nearby world. I’d already done something sort of similar with “Samsara” and I didn’t want to replicate that. Instead I went for a more natural, terrestrial type scene teetering on the verge of annihilation. Yes, I’m sure a scene like this probably couldn’t exist due to its proximity to the singularity but I hope you will excuse my artistic license (once again).
I found that the blue/red version of my black hole didn’t really work for what I wanted to depict here so I rendered a new version with more uniform coloring. If I do a darker version I might still use the original. I’ll post that other version of Singularity in the Pickle Jar shortly after I render a multiscreen version.
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Posted on January 27, 2025
I first attempted a black hole way back in 2001 and here I wanted to do an update that was faithful to the original but also followed what the science of what people think these objects actually look like. The original, you might say, was inspired by singularity featured in the Disney film “The Black Hole” whereas this version was inspired by the one in “Interstellar“. I hope you enjoy it!
Created and rendered using Blender.
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