Posted on May 24, 2021
I’ve spent the last week or so learning how to use Blender’s volumetric system. My goal is to create 3D nebulae but I still have quite a bit to figure out. This first attempt is pretty rough yet and not quite what I initially had in mind, but I think it’s a nice proof-of-concept for now.
I’ve seen some really interesting things done with Blender’s volumetrics so stay tuned π