Passel (v2)

Posted on September 30, 2024

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Passel

Here’s an alternate version of “Passel” that I designed, furthering my study of how to texture cloned objects using Redshift in Cinema4D.   Oddly enough, I discovered that the colors shook out differently in the multiscreen version than the single-screen version I initially rendered.   I decided to go with the different versions rather than cropping the multiscreen because I liked the colors in the single-screen more.

A lot of folks suggested I do a “blue version” or some other monochromatic look but I thought it would be interesting to do a multicolored version.  (I may add those monochromatic versions later.)  I’ve also given the objects a bit of more of a glassy look.   

Hope you like it!