Rhapsody

Posted on December 29, 2024

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Rhapsody

One last render for 2024 and I’m returning here to the techniques I used to create “Passel” in Cinema4D.   My main goal was to experiment with the turbulence that creates the waves to see what other sorts of geometries I could create.   I also wanted to use a color scheme centered around black (though I think I ventured a bit from this goal in the end) and introduce some depth-of-field blur to the mix. 

Passel was one of my favorite abstracts from 2024 and I would like to explore the technique in full. I hope you enjoy it!!

Massive thank you to everyone who helped support my work this year! This was my 25th year making my living from these wallpapers and it’s been an amazing journey. I couldn’t have done it without your help and I am eternally grateful. It wasn’t without some massive challenges (such as having nearly half of my subscriber payment methods deleted by my merchant bank) but I survived.

Next year I plan to lean more into Cinema4D and possibly (finally) learn to use Unreal Engine as a replacement for VUE. I may even (finally) upgrade my workstation to a GPU rendering system (rather than the CPU rendering system I’ve been using).

I hope you have enjoyed my work this year and continue to decorate your desktop with DB wallpapers in 2025!!