Posted on March 7, 2025
Continuing my deep dive into nebula creation using Blender that I started with “Outland“. Again I used Gaea2 for the foreground though I intentionally kept things minimal because I wanted to the sky, atmosphere and reflections to be the focus. Blender nebulae are created using a very different procedure than how I’ve created them using Cinema4D and I’m trying to decide which I prefer going forward.
They each have their pros and cons but both are fun to explore. I hope you enjoy my experiments!
= Add to your a la carte shopping cart.
Dual
Triple