Posted on January 27, 2025
I first attempted a black hole way back in 2001 and here I wanted to do an update that was faithful to the original but also followed what the science of what people think these objects actually look like. The original, you might say, was inspired by singularity featured in the Disney film “The Black Hole” whereas this version was inspired by the one in “Interstellar“. I hope you enjoy it!
Created and rendered using Blender.
= Add to your a la carte shopping cart.
Dual
Triple
Posted on January 20, 2025
The moonlit companion to “Golden Morning“. My Rochallor workstation went down over the weekend due to a mystery ailment and I was fortunate to save these renders off of the data drive.
Was torn between going with a bluish moon and an orange one. In the end felt the bluish tone made a nice contrast to the sunrise version. What do you think?? 🤔
Going to try reviving Rochallor with a new boot drive today. Wish me luck!!
= Add to your a la carte shopping cart.
Dual
Triple
Posted on January 17, 2025
Happy Friday! January is usually the month I stop thinking about creating winter scenes and grow weary of the cold. The only tonic for it is to create a nice warm tropical scene. They are like comfort food for me artistically and I hope you don’t mind me returning to the tropics from time to time.
= Add to your a la carte shopping cart.
Dual
Triple
Posted on January 10, 2025
Happy Friday!
I thought it would be fun to create a darker, night version of my updated “Beacon” for those folks who prefer the night-mode desktops. I still wanted to go with the red and blue theme but have lowered the sunlight angle and intensity dramatically. Maybe only one of these belongs in the gallery and the other in the Pickle Jar? What do you think??
= Add to your a la carte shopping cart.
Dual
Triple
Posted on January 8, 2025
I was recently preparing a “Throwback Thursday” post on social media and I came across “Beacon” from 1998. As sometimes happens when I look at those old projects I started thinking about how I might do things differently with my current toolset. I used Plant Factory to create the beacon this time because it excels at radial modeling. I used Gaea2.0 for the environment and VUE for the render. The camera setup is a bit different this time around but I wanted this scene to hint at a larger story than the original.
I hope you enjoy it!
PS: Have you joined the Digital Blasphemy Discord server?? DB Members can now connect their DB accounts with their Discord accounts. Your Membership status will display on the server (your name will be color coded) and in the future I hope to have comments made on images here be mirrored on Discord to hopefully stoke more discussion. We are thinking up other ways to leverage Discord and welcome any ideas from folks who use it more than I do.
= Add to your a la carte shopping cart.
Dual
Triple