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"Very Serene"
I wish I could use this as a backdrop to an aquarium. It is a very relaxing image, and I can almost see the kelp swaying in the waves. I love the contrast between the complexity of the coral reef and the simplicity of the kelp forest. Is it my imagination that most of the fish are looking at the kelp?

(Have you ever considered doing an alien underwater scene?)

JCT

Sat October 24, 2020 at 11:57 am
regarding:Neptune's Garden
click here to reply

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10/21/20

Descension



Multi-Screen Render


After creating Substellar I knew I wanted to do some sort of ground view scene using the planet. It seemed like just the right exercise after 7+ days of looking at the same Autumn tree. I intentionally kept the foreground simple because I might experiment with animating this scene (I've already added some wind to the palms). That's not something I've worked with a lot with Vue but many folks have been asking about looping animations lately to use as meeting backgrounds.

10/18/20

The Fall Spectrum (Time of Day Series)



The entire 7 render "Fall Spectrum" time-of-day series is now available. I still need to work out how I want to fit these sorts of series in my gallery because they don't exactly fit in the structure I have now. They should all be "gallery quality" but I obviously don't need 7 of the same scene.

I also know that some folks prefer a steady stream of different subject matter, rather than my lingering in one scene for a week or more. Fear not! These are an interesting challenge but I really don't want to do it for every, or even the majority, of my landscapes. Things would slow down quite a bit around here if I had to do seven single and seven multiscreen renders of every scene.

The only reason I am able to do these in a week rather than a month is that I now have Rochallor and Shadowfax rendering both concurrently.

Honestly, I also enjoy exploring new spaces so these scenes keep me rooted a bit more than I am used to. Bottom line: I will try to pick my battles wisely.

Members: If you really enjoy these series and would like to see more you can place your vote here :-)

10/17/20

The Fall Spectrum (Night)



Multi-Screen Render


I knew it was going to be a major challenge to light the night version of this scene so I just decided to go all in and install some lights under the tree :-D

I've added a version without them in the Pickle Jar for the purists.

Check out the entire series here.

10/16/20

The Fall Spectrum (Sunset)



Multi-Screen Render


The mist rises as the sun goes down. Did I go overboard with the clouds?? The night one (next) might be the most difficult of the series...

The multiscreen version for this one is still rendering on Shadowfax (the mist is pretty expensive to render).

10/15/20

The Fall Spectrum (Evening)



Multi-Screen Render


As the sun gets lower the light reddens and the foliage colors deepen a shade or two...

10/14/20

The Fall Spectrum (Afternoon)



Multi-Screen Render


The midday version wasn't my favorite either but it was a necessary evil in this series. I've added to the background clouds here as the day progresses. Perhaps they will provide some interesting highlights as the sun begins to set...

10/13/20

The Fall Spectrum (Midday)



Multi-Screen Render


I don't set a lot of my renders at midday because the lighting is usually pretty harsh and the shadows are few. If I was going to create a midday version of this scene I decided to add a little variety in the sky. Most of these time-of-day variations will end up in the Pickle Jar but I did want to feature them in my gallery to start.

10/12/20

The Fall Spectrum (Morning)



Multi-Screen Render


I haven't really committed to doing a full time-of-day sequence for this scene but I did think it looked nice with a bit more sun. The fog from the earlier pickle jar render is still here but burned off a bit :-)

Should I do more??

10/8/20

The Fall Spectrum



Multi-Screen Render


A few days ago I opened the scene file for Red and Gold (created way back in 2008 using Vue 6) on Rochallor with the idea of a minor update. I ended up completely redesigning the tree in Plant Factory (the first was pretty but was a horrible hack) and adding all new foliage in the pasture (based on the autumn wildflowers in my neighborhood actually). I also brought a tiny bit of color to the sky :-)

Not really an update but not totally new either. Not just "red and gold" anymore either hence the new title :-)

Plant Factory gives me a lot more control over where the the foliage so I can do a lot more with this scene than I could with the original. I hope you enjoy it!

10/5/20

Pageantry (Night)



Multi-Screen Render


A number of folks mentioned that "Pageantry (Night)" was "spooky" enough for Halloween but I wanted to go a little further in that direction. I'd initially had this in the Pickle Jar but perhaps it is suitable for the Halloween gallery??

10/2/20

Pageantry (Night)



Multi-Screen Render


I haven't committed to making a full dynamic series of "Pageantry" yet but I did want to at least create a night version. The challenge here was to preserve a bit of the color from the original in the foreground while still having something interesting to look at out in the darkness. It is an Autumn scene after all.

I decided to add a bit of light being the viewer (and cabin or campfire maybe) to brighten things up a bit. Let me know if you think I've succeeded or not.

09/30/20

A New Home for DB

Things might not look too different but if you are reading this page then my site is being hosted by a different company for the first time in 20 years. My old host charged too much compared to what other companies were offering. You can't say I wasn't loyal.

My new server should be powerful enough and have plenty of bandwidth, but unfortunately I've had to temporarily shut down my credit card forms because my merchant bank also hasn't been upgrading my service with the times. It's a long story, but they have me on a new service that will prove stronger for DB 2.0 (which is coming soon!!) but doesn't work that well for DB 1.0.

You can still support my work using PayPal for the time being and I will work to get some other options available if the new site isn't active before too long.

There may be a gremlin or two still hiding in the old site from the move so let me know if you find anything glaring. I think you will like what Cris and I are working on for the future though. It will be a far easier site both for me to run and for you to navigate.

09/25/20

Pageantry



Multi-Screen Render


Autumn scenes are some of my favorites. The season is a lot different in the mountains than the Midwestern season I am used to and, tbh, I don't have a whole lot of experience with it. This is my fanciful version then created as a Midwesterner might imagine it :-)

09/18/20

Above All



Multi-Screen Render


After posting "Substellar" more than one of my Members requested that I create something without a "central focus" that would usable as a background for virtual meetings. I've needed to really figure out cloud sculpting in VUE so this seemed like a good excuse.

This piece is an experiment along those lines. I honestly don't do a lot of virtual meetings so please let me know what sorts of things you look for in a good meeting background! Also be sure to check out my looping animations if you are interested....

09/14/20

Substellar



Multi-Screen Render


The term "brown dwarf" doesn't sound all that evocative but they are fascinating celestial objects. Much larger than planets but not big enough for full stellar fusion. They are thought to fuse deuterium through which they shine with their own dim light.

I actually started this project in Blender as a learning exercise but I already have a pretty good gas planet workflow in Lightwave so I went back to that for this one. I do plan on migrating more of my non-Vue rendering to Blender and other programs because the future of LW is uncertain.

Calendar Sale!

If you were planning on picking up one of my calendars this year then now's a great time. They are 50% off until 9/15 (code: SEPTBIZPICKS). The 2021 calendar contains all new images while the other calendars follow a certain theme...

09/08/20

Taiga (Series)


My "Taiga" series is complete. Seven renders in seven days. If you do use the dynamic wallpaper please let me know what you think!! I've provided info for Windows users here.

09/06/20

Taiga (Night)



Multi-Screen Render

The final installment in my Taiga series. It's been a long week's journey into night :-) If you do use the dynamic wallpaper please let me know what you think!!

09/04/20

Taiga (Dusk)



Multi-Screen Render

The penultimate installment in my Taiga series. The sun is just about to dip below the horizon.

09/03/20

Taiga (Evening)



Multi-Screen Render

The fifth in my Taiga series. I like how the changing light brings out different details in the mountain. Next up...dusk.

09/02/20

Taiga (Afternoon)



Multi-Screen Render

The fourth in my Taiga series. The sun stays low on the horizon here because were are near the the Arctic Circle. Next up, evening...

09/01/20

Taiga (Morning)



Multi-Screen Render

Taiga (Dawn)



Multi-Screen Render


I'm going to try another dynamic style wallpaper sequence, but this time something a little more earthlike. The "taiga" is a type of boreal forest which also happens to be the world's largest biome. Since this is a far northern environment I am going to keep the sun angle very low and the day short. Maybe two or three more :-)

08/29/20

Taiga



Multi-Screen Render


It's hard for me to play around in Gaea without wanting to take the mesh into VUE for a full landscape render. For this scene I used VUE's "spherical landscape" model to (hopefully) more accurately model predawn sunlight on a mountain top. I used some tricks to fake it in "Oasia (Dawn)" :-)

This might be another good candidate for the dynamic wallpaper treatment, but I will admit that I haven't seen what it looks like during the day yet.

Ready for 2020 to be over??

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08/21/20

Oasia (Dawn)



Multi-Screen Render


This is probably the last in my "Oasia" time-of-day sequence. Adding the fog bumped up the render time into the 5hr mark, vs 30 minutes for the cloudless versions but I think the effect was worth it here. I know not everyone is going to use these as dynamic wallpaper but I hope you've enjoyed the different views as much as I've enjoyed creating them.

PS: If I do something like this again I will certainly leave the moons out of the sky as they made the whole thing immensely more complicated :-)

Presenting the 2020 DB Calendar!

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08/20/20

Oasia (Dusk)



Multi-Screen Render


Another in my "Oasia" time of day sequence. I might do more more (Dawn?) and then maybe do some slight pickle jar variations of each to make a proper "dynamic wallpaper" that will change through the day.

08/18/20

Oasia (Noon)



Multi-Screen Render


When Rob Jonson (developer of the Mac app "Multimonitor Wallpaper") contacted me about integrating my work into his app, he also mentioned another app he was working on that leverages the new "dynamic wallpaper" abilities of MacOS. He wanted to know if I could render a series of images at different times of day.

Normally I only make a day and a night version but he said I would need at least three to make it work so here's a "noon" version of "Oasia'. I may do one more (dusk? twilight?) and I'm not sure if I will keep all of them in the main gallery or not. Let me know what you think

08/17/20

Oasia (Night)



Multi-Screen Render


For the night version of "Oasia" I wanted to try a few different things. Obviously this scene could be lit a million different ways so that is essentially what I chose to do ;-0 The tree models I used in the original all included "fruit" that could be lit up for an interesting night time effect.

I wanted also the dunes lit from a few different angles with different lights to show off their shapes. This one certainly looks better in a dark room on a bigger screen. I hope you guys will check it out that way and not just on your phone :-)

Looping Animations

I also wanted to mention that I've converted the old MPG files for my looping "animated wallpapers" to the more modern MP4 format used by Zoom virtual backgrounds. Members can download them here. Example below. I will try to make some more if you guys are interested!

08/12/20

Oasia



Multi-Screen Render


This one started as a Gaea doodle while chatting online about DB 2.0 and my developer partner Cris probably noticed me getting quieter and quieter as I got more into it. I still think I could be really dangerous as a landscape artist if I can master Gaea's toolset and I think I made some good progress with this scene. Is everything perfect? No, but I can get back to working on the new site without the creeping itch to "Make Art!" for at least a few days (unless I decide to make a night version :-) ).

I added the water for Jessie. She's not a fan of deserts :-)

Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

08/07/20

Effusia



Multi-Screen Render


I know it's been a little while since I've added any new artwork to the gallery. These past 10 days or so I've been working behind the scenes with Member Cris Henderson on a shiny new DB 2.0 and we've made some amazing progress. I think you are going to love it!

In between bouts of coding and debugging I did manage to do a little more work with VUE's function editor using some of the geometry from "The Flourish" plus some new objects that I designed in Plant Factory.

The downloads for this project were all generated using the new system I will be using so please let me know if anything looks different about the watermark that you are used to! We are still tweaking them.

Feel free to ask Cris questions or make suggetions on the Discord channel (he's Member @infugia). I hope you enjoy the new render! multiscreens coming soon!!

Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

07/29/20

Sanctuary (Night)



Multi-Screen Render


I often enjoy doing night time versions of my day scenes (and vice versa) so I thought I would try it for Sanctuary as well. To be honest I probably spent a bit too much time trying different ideas that didn't really work for me. This is the one I ended up disliking the least so I thought I would share it. I may add some of the others to the Pickle Jar shortly and may continue tinkering with this scene. Let me know what you think!

Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions need a bit of work still.

07/23/20

Sanctuary



Multi-Screen Render


Over the past couple of years I've gotten more and more into flower gardening as a warm-weather hobby. It's very relaxing and fun to see them flourish. A few nights ago I sat down and started making some flower pots using Plant Factory, which lead to me needing to build an environment for them.

The environment here is fantasy of course but the container garden itself is a little homage to my summertime diversion. Long time fans may recognize the title from this early work...

Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions need a bit of work still.

07/14/20

The Flourish



Multi-Screen Render


I created this abstract in Plant Factory to learn how to do some things with E-On's function editor that I could only do in Lightwave before. There's a lot of power there that I haven't really tapped yet. Be on the lookout for Pickle Jar and/or alternate versions of this one if I am able to some more interesting techniques.

I hope you enjoy it!

07/08/20

Dragon Teeth



I was looking through my old Vue files a few weeks ago on Bucephalus and found this empty canyon that I'd modeled using Zbrush back in the Aughts. Pretty sure I didn't get around to rendering it at the time because it was going to monopolize my rendering for over a week. The mesas eventually become "Shrouded Desert" but this was my original scene.

Well, the render time only went up when I populated the canyon with trees but I decided that I did not mind since I now have two other machines I can work on. I have quite a few of these old scenes that I never finished so that could be another job for Bucephalus.

07/05/20

Evening Light



Multi-Screen Render


For the night version I played around with changing the light angle, but I think the scene looks best this way. It wasn't too difficult to convert the sunlight to moonlight. Getting the moonbeams to look right gave me some ideas about tinkering with the morning version actually. We'll see...

07/03/20

Morning Light (2020)



Multi-Screen Render


My landscape program of choice right now is Vue d'Esprit and my very expensive yearly subscription to their software includes access to a library of excellent plant models specially designed to work with Vue. I usually like to feature plants that I've modeled myself but I would be remiss if I did not do a few renders featuring their excellent work. This is one such project, evoking an old favorite from 2000.

What do you think? Should I do more like this? Feel free to discuss here and also on the New Digital Blasphemy Discord Server. Created and rendered on "Shadowfax".

06/28/20

Gazebo (Nightfall)



Multi-Screen Render


My original vision for "Gazebo (2020)" was a bit darker and more high contrast than what eventually came to be. After initially setting things I up I asked Jessie how she felt about it. She told me she wanted to see something sunnier and happier. That's just how she is :-)

Of course I was crushed but went with her suggestions because I knew I would still have a night version to play around with. Did something a bit different for this one though. Vue only allows one light source to effect the sky so to get realistic planet glow around all three celestial objects I rendered the scene three separate times with the light sourced moved and the color changed. I then combined the three renders using Photoshop. The things you can do when you have more than one decent machine :-)

I hope you enjoy it!!

06/26/20

Gazebo (2020)



Multi-Screen Render


When I started re-working some of older renders earlier this year Jessie put in a request that I do a brighter, happier version of "Gazebo" so here I'm trying to combine the best elements from the two best earlier attempts ('98 and '03) and go from there. She actually gave me quite a bit of input on this one so it was almost a collaboration. We hope you enjoy it :-)

Rendered on Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

06/14/20

The Shard (Night)



Multi-Screen Render


Of course I had always planned a night version of The Shard. It turned out to be a bit more complicated that I'd initially imagined. Decided I finally liked it when I turned the weirdness up a bit and changed the blue moonlight to blood red... Created and rendered on Rochallor.

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

06/12/20

Temple of the Leaf (Dawn)



Multi-Screen Render


I was going through my old files on Bucephalus recently and found this version of an old favorite. It still needed a bit of work (the atmosphere is all new) but I thought it was worth rendering and giving it a place of its own in the gallery (even after all these years).

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

06/04/20

Nocturne (2020)



Multi-Screen Render


Recently I've been going through my 90s Bryce creations looking for highlights that deserve to be re-rendered at higher resolutions. I feel like "Nocturne" from 1998 is one such project, but I've been disappointed to find that my copy of Bryce cannot open my earliest projects such as this one.

I decided to reimagine it instead. The planet was created using Lightwave on Bucephalus and the scene was created and rendered using Vue & Gaea on Shadowfax.

I hope you enjoy the new version!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

06/01/20

The Shard



Multi-Screen Render


Sometimes ideas just pop into my head nearly fully formed. At that point it's usually important for me to concentrate on remembering it (new ideas tend to push out the old) or sketch it out. That's what I did here (even though my sketching skills are terrible) and I think I managed to render the idea pretty much as it appeared to me.

I used Gaea for the landscape and Oculus medium for the shard itself. Created and rendered on Rochallor. I hope you enjoy it!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

05/25/20

Once Upon a Time (Night)



Multi-Screen Render


The original "Once Upon a Time" had twilight version but no night version. I sought to correct that here. Rendered on Bucephalus.

Multiscreen versions available too. I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

05/21/20

Once Upon a Time (2020)



Multi-Screen Render


Another in my "faithful remake" series. This one sits in the middle between re-render and remake. Using Bucephalus and Vue 2016, I kept most of the original Vue7 scene but updated the foreground with new high resolution tree models, new grass, water and atmosphere.

I wasn't sure whether to put this one in the 2003 gallery or the 2020, but in the end I decided it was different enough to put with my newer work. Multiscreens should be available tomorrow!

Dome of the Red Seeress



Multi-Screen Render


As I was falling asleep the other night I thought to myself how the "Blue Seeress" scene would look with the white stones turned black. If nothing else it would be a little less glaring on my very bright new monitor :-)

I will probably move this one to the Pickle Jar somewhere down the line, but I wanted to feature it in the gallery briefly because not everyone sees the PJ posts.

Multiscreen versions available too. I hope you enjoy the new renders and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

05/19/20

Dome of the Blue Seeress (2020)



Multi-Screen Render


I've been on a bit of a nostalgia kick lately; finally tackling all those requests to re-render my "classic" work for modern displays. One of those old favorites is "Dome of the Blue Seeress" from 2002. The original scene was unfortunately just not set up to easily re-render. Now I have already "re-visited" this scene back in 2017 but, if I am being honest, those scenes did not have the same simple aesthetic as the original.

Let's call this a "faithful remake". I basically recreated the scene in Vue (using Rochallor) but updated it just a tiny bit. Be on the lookout for more.

Multiscreen versions available too. I hope you enjoy the new version and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).

05/17/20

Chamelea (2020 Re-Render)



Multi-Screen Render


Since adding "Rochallor" to my stable I've started using "Bucephalus" to go back through my archives and re-render certain images to fit today's larger modern screens. "Scarlet" turned out pretty well (IMO) and now I'm turning my attention to one of my all-time favorites..."Chamelea".

As with "Scarlet" I did a few nip-tucks here and there with the old scene but nothing too major. It should look much like the original, except now it will fit your shiny new 4K display :-)

Multiscreen versions available too. I hope you enjoy the new version and stay safe, smart and healthy!

Speaking of healthy... Zazzle started offering face masks last month so I thought I would try out a few designs. They've been quite popular so I've added some others by request. The store is now up to 60 designs so please have a look. Zazzle is a bit backed up right now so they are taking a while to ship, but feel free to take a look if you are playing the long game...

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

05/15/20

Cloud Tree (Night)



Multi-Screen Render


When my son Jason came into my office and saw "Cloud Tree" for the first time he said to me "That's cool, but you really need to make a night version." I just smiled and nodded to him.

There's always a night version :-)

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

05/13/20

Park Place (Skyline)



You might wonder what Shadowfax has been working on since being exiled to my basement office by Rochallor. Here it is...

I had the idea to add skyscrapers in the distance to the first Park Place but decided instead for a more natural look. Here I changed up my pathways so I could add some water and used the excellent Kitbash utopia models for the background. These flowering trees take an insane amount of time to render so a multiscreen version may be a while. Speaking of new multiscreens though...

Scarlet (2020 Re-Render)



Multi-Screen Render


Now that I have two modern workstations I've set Bucephalus to the task of revisiting some of my older favorites and re-rendering them at modern resolutions. So far I've added new HD versions of "Fireflies", "Brainstorm" and "Portal (1999)" from my early Bryce days (even a HD Ice Dragon). I may even be able to re-render some earlier scenes too.

One of my Members requested I revisit "Scarlet" and for this one I did a few very minor touch ups. I liked the new versions so much I've replaced the old one in the gallery. I've also added a new multiscreen version.

If you have any requests from back in the day let me know!

05/11/20

Cloud Tree



Multi-Screen Render


My first render conceived, created and rendered using my new Rochallor workstation. This was an idea I'd had for a while and it seemed like a good "Hello World" for the new machine. The bad news is that these clouds still take a long time to render. The good news is that they render a lot faster than they did before (around half the time).

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

05/07/20

Null (2020)



Multi-Screen Render


Someone wrote me a recently wanting to license "Null" for their book cover. I agreed but I only had a low resolution file to offer because it was so old. Yesterday he asked if I had a higher resolution file so I booted up the oldest version of Lightwave I had and tried to re-render the file larger. Unfortunately the file was so old that I couldn't exactly re-create the original. My experiments however (on Bucephalus) lead me in some interesting new directions so I played around with it for a few more hours.

I hope you enjoy the new version and stay safe, smart and healthy!

Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are coming shortly!

04/30/20

Lotus (2020)



Multi-Screen Render


Used the same Plant Factory technique here that I developed for Oddball, Boardwalk, and Park Place to update one of my favorite renders from 1998. The main goal here was to keep the minimal look of the original but also look like it was created in the 21st century.

I hope you enjoy it and stay safe, smart and healthy!

Speaking of healthy... Zazzle started offering face masks earlier this month so I thought I would try out a few designs. They've been quite popular so I've added some others by request. The store is now up to 60 designs so please have a look. Zazzle is a bit backed up right now so they are taking a while to ship, but feel free to take a look if you are playing the long game...

Non-watermarked lossless 8K version of "Lotus" is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

04/26/20

Passing Through (Day)



Multi-Screen Render


Where the "sunset version" came together quite quickly and and turned out very nicely, this day version (tbh) felt like a labor. I rendered two different versions and ended up combining them in Photoshop to what you see above. Honestly, I was about to post it in my Pickle Jar when Jessie saw it and said she liked it better than the first. She said I should post it in the gallery and Jessie is the boss :-)

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version of "Passing Through (Day)" is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

04/16/20

Passing Through



Multi-Screen Render


Learning how to use Gaea's "Island" node here. You may not be able to tell that they're islands, so please trust me :-)

This was another scene created on Bucephalus and it's basically the limit of what that machine can comfortably create. That frustration lead me to finally purchase "Rochallor" yesterday.

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version of "Passing Through" is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

04/15/20

I'm happy to announce that Project Rochallor is a go! The future has never looked more uncertain and it did occur to me to hold onto the Rochallor funds as an emergency nest egg. I knew, however, that if I didn't purchase the machine soon it would probably be hard to get the funds together again. Anyway, I just got tired of working on Bucephalus.

The GoFundMe is actually now closed (huge thanks to all who contributed!!) but you can still hit up my Tip Jar if you would like to contribute!

04/13/20

Pantheon



Multi-Screen Render


I created a number of different planetoids for my recent work and this render collects them all together for a family picture. Whenever I create an astronomical objects (planet, nebula, galaxy, etc) I am always conflicted about whether to present it by itself or as viewed "from the ground". Usually both yield interesting results. This one is for the "space only" folks :-)

I hope you enjoy it and stay safe, smart and healthy!

Thanks to everyone who's purchased a face mask from my new store! Quite a few of you asked I could also offer jigsaw puzzles so here are some which I thought might provide a challenge. 30% off today...

DB Jigsaw Puzzles!

DB Jigsaw Puzzles

Non-watermarked lossless 8K version of "Pantheon" is available to Lifetime Supporters and Plus Level Members (and above).

04/10/20

Park Place



Multi-Screen Render


In Boardwalk I used my Plant Factory software to create an abstract walkway. I thought it would be interesting to tame the concept a little and use it to create something familiar and relaxing. Of course the title is inspired by the game Monopoly and the connection between the two dark blue properties (which my older brother always seemed to own).

I hope you enjoy it and stay safe, smart and healthy!

Speaking of healthy... Zazzle started offering face masks a few days ago so I thought I would try out a few designs. They've been quite popular so I've added some others by request. The store is now up to 50 designs so please have a look. Unfortunately the store seemed to be US only at this point (sorry!!)

Non-watermarked lossless 8K version of "Park Place" is available to Lifetime Supporters and Plus Level Members (and above).

04/07/20

Cloud Canyon (2020)



Multi-Screen Render


I've wanted to revisit "Cloud Canyon" from 2007 for a quite a while now. It seemed like a job made for Gaea so I took a stab at it. I chose to frame the single-screen a bit differently than the original but the multiscreen version should look familiar.

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

03/30/20

Skyline (Day)



Multi-Screen Render


By request I've created a day version of Skyline. As with the first version I stuck with the building textures that came with the Kitbash models but I changed up the windows a bit. You will most likely see these buildings in future renders, but they won't look like this again.

They gave the meshes away for free (they normally cost $200) to spread maximum joy and in that spirit I am happy to offer a free version for everyone to download. That said, DB needs your support now more than ever.

The nice folks at Kitbash also asked that everyone who uses the meshes include the hashtag #brightartdarktimes. How do you guys feel about me using their products in the future?

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

03/25/20

Skyline



Multi-Screen Render


A company I follow called "Kitbash3D" recently released one of their object sets for free with the stipulation that the meshes be used to create optimistic artwork to bring hope to people in these uncertain times.

I have never used their products but I thought it would be a good way to create something hopeful, optimistic artwork relatively quickly which seems to be what the current situation requires. For this reason I didn't really do much of any editing or changes to their meshes other than to apply my own window lights.

They gave the meshes away for free (they normally cost $200) to spread maximum joy and in that spirit I am happy to offer a free version for everyone to download. That said, DB needs your support now more than ever.

The nice folks at Kitbash also asked that everyone who uses the meshes include the hashtag #brightartdarktimes. How do you guys feel about me using their products in the future?

I hope you enjoy it and stay safe, smart and healthy!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

03/22/20

Public Enemy



Lots of folks have asked me to render the infamous Coronavirus but I had some major reservations; number 1 being that I like my work to take folks away from everyday problems. In the end I decided to do it on the off chance that just one person might see my render, think about the virus, and decide that trip out to wherever isn't really that important. Just stay home if you can folks.

I've added this one to my free gallery as well because all that I wrote above only works if enough people use it. If you have the means though, there's never been a better time to be a DB Member :-)

I hope you all stay smart and stay healthy. I will try to do both and get back to rendering stuff that helps you forget all this...

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

Please help Project Rochallor get to the finish line!!

03/17/20

Island Time



As soon as the Coronavirus pandemic started shutting down daily life around me I knew that it was time to start working on a nice, calm, tropical wallpaper. I've been meaning to revisit "Island Time" for quite a while now so the time seemed right. I still may play around with some things here but I thought it looked nice enough to share as is. I hope it helps you "find your beach" if only virtually.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

03/13/20

Landmark



Multi-Screen Render


I've been wanting to do a proper Sonoran desert scene for a while now. Over the last few months I've come back to the theme quite a few times and have rendered a number of attempts that never made the gallery. I think these scene turned out pretty well though and I hope you enjoy it. Perhaps I will post some of the rejects in the weeks ahead :-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

03/4/20

Boardwalk (Day)



Multi-Screen Render


I thought it would be fun to see what the Boardwalk looked like during the daytime. I wanted to keep the "luminous" quality of the spheres so I backlit them with some subtle SSS. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

This piece really pushed Bucephalus to the max so... Please help Project Rochallor get to the finish line!!

02/28/20

Boardwalk



Multi-Screen Render


Believe it or not this is actually the same model from The Oddball but evolved quite a bit. I thought it would be interesting to see if I could build walkways or other architecture using Plant Factory. This first iteration is a bit on the fanciful side (I actually couldn't decide if this was a night scene or an abstract) but I could see some interesting future applications.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

02/25/20

The Oddball



Multi-Screen Render


After posting "Fireborn" last week one of my Members wrote to ask if I was ever going to make any more abstracts. I checked and discovered that it's been nearly 40 renders since I've posted one! While Shadowfax chugs away rendering my volcano for multiple-monitors, I set about creating a new abstract on Bucephalus.

The result is a piece I call "The Oddball". I used techniques similar to what I used for "Shades of Blue" but took things a bit further. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Please help Project Rochallor get to the finish line!!

02/20/20

Fireborn



Multi-Screen Render


Years ago I saw a photo of an Indonesian volcano that quickly become jammed in my memory banks. Sort of like an earworm but for the mind's eye. I've been wanting to try to bring it to life for a while but I knew it would be a pretty complex undertaking. Indeed this scene took quite a bit longer than usual to get right.

I decided it would be more interesting if I based my scene on my memory of the photo rather than looking up the actual place. Maybe you will still recognize it...

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions, unfortunately, are still a ways off.

02/18/20

A Rare Alignment (Cloudtops)



Multi-Screen Render


While Shadowfax finishes up a new landscape scene I decided to continue my exploration of this particular moon system. I started this out wanting to render the scene "from space" but again got distracted creating a foreground. I hope you don't mind.

My new Shadowfax render should be available shortly so stay tuned.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available.

Please help Project Rochallor get to the finish line!!

02/13/20

Water Is Life (Oasis)



Multi-Screen Render


My main machine is now busily rendering a new scene (one that has taken a bit longer than usual) so I thought I would open my request mailbag. After posting "Water is Life" last year I received a number of requests for a view from within the oasis. You can't see many of the fancy Gaea techniques that inspired me to create the scene in the first place but I think it makes a nice background all by itself. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions should be up shortly.

01/31/20

A Rare Alignment



Multi-Screen Render


I created this scene on my old Bucephalus workstation using good old Lightwave 11. Newer software doesn't seem to run that well on the old machine so I thought it would be appropriate to do a "throwback" piece of sorts, inspired by my very first Bryce planetscapes from the 90s.

I will most definitely turn back to Bucephalus for simpler scenes like this when Shadowfax and Rochallor are busy in the future. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions should be up within a day or two.

01/27/20

Threnody



Multi-Screen Render


This one has gone through quite a few variations since I started the project in the first week of January. I will have a couple of alternate versions to share in a day or so but I think this one works for me now. Always dicey posting winter images in January but I have to follow the muse...

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!

01/22/20

Samsara



Multi-Screen Render


I've wanted to try my hand at a "Gargantua" type black hole for a while now but it wasn't until I caught the film "Samsara" recently that and idea for the foreground came to me. I hope you enjoy my interpretation.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!

01/10/20

Nimbus (Moonlight)



Multi-Screen Render


This moonlit version of Nimbus is, in my opinion, a bit more relaxing to look at than the sunlit version. It's good to have options though and I hope you find one to suit your mood :-)

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!

01/07/20

Nimbus



Multi-Screen Render


I stepped away from rendering for a good week or so during the holidays to have a nice little staycation with the family. Basically a lot of video games and Jason introduced me to "Rick and Morty" (!).

I'd intended to get back to work when the kids and Jessie went back to school (which is today). However, I wasn't able to stick to that and started working on this new project late last week using Vue.

I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

1/1/20

Happy New Year!!

I hope you all had a wonderful 2019 and have a happy 2020 to come. I'd like to thank my Members for sticking with me this year and for however many years you have been with me. I honestly could not have produced this gallery without you.

What am I planning for 2020? I would like to move DB from my rather expensive Rackspace plan to something a bit less expensive. I have a few options in mind, but I don't want to simply move the site. I want to replace it with something modern.

I haven't decided if I am going to hire someone for this, or ask for volunteers. If anyone out there is interested in helping me with this please send a PM.

You may remember that I'd mentioned we were looking at a $2000/month health insurance bill. Fortunately we've been able to halve that since Jessica started working as a teacher's assistant (Spec Ed) at Ian's high school this fall. The job doesn't pay a lot (especially after $1000/mo is deducted for the health plan) but she loves the work :-)

Which leads me to an uncomfortable, but necessary announcement. The price for the basic yearly Memberships will be going up $5 in 2020. Auto-renewing Memberships will be $25/yr and auto-expiring will be $30/yr. The Plus Membership price will remain the same.

IMPORTANT: If you are already on a yearly plan YOUR PRICE WILL NOT CHANGE unless there is a disruption in your yearly payments and your account is auto-expired!

I haven't given myself a raise of any kind since 1999 and it was starting to show in my finances. Thanks everyone for understanding!

If you would like to help with Project Rochallor or would just like to help me out with a year-end bonus please visit my Tip Jar.

Thanks again everyone for supporting my work and my family. Please let me know if you have any questions and I will be happy to answer them.

Update Archive

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