Posted on June 3, 2016
Given that “The Plant Factory” specializes in branching structures, I thought it would be interesting to see how it would handle creating a new version of “The Grid” from 2005(!).
I’ve gone with texture mapped models here (since the procedural shader I used before doesn’t work with the 64-bit version of Lightwave) and I’ve added some little extra “nodes” here and there to break up all the right-angles.
Let me know what you think!!
I’ve scrapped my initial version and posted one I created using an entirely different method. Let me know what you think of the update!