Author: Ryan

Posted on June 6, 2024

This one started out as a bit of practice with Gaea on my Shadowfax workstation which the “Crystal Vale” rendered on Rochallor.      It was originally a desert scene but I found I liked it better when I added some life to the scene.    After working with shades of purple and pink for the few weeks it felt good to work with green again. I hope you enjoy it!

Posted on June 6, 2024

The night version requests started almost instantly after I shared “Crystal Vale”.     This one took a bit longer than I had intended because I decided to change up the lighting after the first single-screen render (which itself took nearly 36hrs).  I hope you enjoy it!!

Posted on June 6, 2024

Experimenting here with Cinema4D to create crystal structures that I could then incorporate into a large scale VUE landscape.   Originally I envisioned this scene being underground in a large cavern but as I was exploring the possibilities I decided I liked the crystals better when lit by the sun. 

I hope you enjoy it!!

Posted on May 5, 2024

I thought it would be fun to create a daylight version of “Arethusa” but change up the atmosphere and colors drastically.    I’ll leave it to the viewer to figure out the science behind the changes, I just wanted to play with colors and light 🙂 

Posted on May 5, 2024

Happy Friday! Creating dark and colorful planetscapes is like comfort food for me and this scene is like a bowl of chicken noodle soup.    “Arethusa” was a celestial nymph from ancient Greek mythology and I’ve taken to naming my planetscapes after them.   

I created the foreground using Gaea (very fun using it to create alien forms), the planets using a mix of Cinema 4D and Lightwave, and the rendered the whole thing using VUE.   

I hope you enjoy it!