Author: Ryan

Posted on February 2, 2011

Inner Workings 2 -- Updated 02/03/11Here’s a revised version of “Inner Workings” that I have been working on. Members can find the full res download in the Pickle Jar. Not sure if this clears up anything with regards to what exactly I’ve modeled here. I’ve really enjoyed reading the theories so far however.

You will notice I’ve changed up the colors. It was mentioned that the original version had Green Bay Packers colors so changes had to be made. I’m not bitter though…

Anyway, as usually happens when my renders go more than a few hours, I’ve found a thing or two I would like to tweak before moving on once and for all. Hope to have the final version up early next week.

Posted on February 2, 2011

Still digging out from the big blizzard this morning. I wanted to mention that I’ve created a “Tumblr” feed for DB. I will be using it to post random stuff (like the in-progress screenshot of some updates I’ve made to “Inner Workings”)

Posted on January 1, 2011

I’ve added the dual and triple-screen versions of “Inner Workings” this morning. Even with Fprime, it took over 48 hours to render at 7860 x 1600 on my dual xeon X5365s. I can only imagine how long it would have taken with Lightwave’s native renderer.

Posted on January 1, 2011

Inner Workings -- Updated 01/26/10

I recently upgraded my Lightwave software to the latest version (10) and for my first project back I thought I would explore some of the new features. My favorite so far is the new “VPR” interface which finally makes it possible to work with Hypervoxels.

My latest addition to the Members Gallery, “Inner Workings“, uses Hypervoxels (no polygons) to depict processes taking place on the tiniest of scales. I’ve always been just as fascinated with “inner space” as I am with “outer space” and this render is another exploration in that realm. I’ve classified this one an abstract so I would love to hear what you think it is!

Anyway, I know it’s a little weird but I hope you enjoy it regardless. Definitely view it at the highest resolution possible because there are some details that might not be visible at the lower res.

Posted on January 1, 2011

The dual and triple-screen renders of “The Fisherman” are finally finished and I’ve added them to the gallery this morning. I hope they were worth the wait!

This one an unacceptably long time to render so my hunt for a new workstation has officially begun. My current setup is going on 5 years old so the time is definitely come. Hopefully I can afford one by this summer (or sooner with your support).

Next up, something abstract