Author: Ryan

Posted on February 2, 2011

Inner Workings -- Updated 02/07/11

As I mentioned last time, my “final” version of “Inner Workings” is ready for Members to download.

I’ve brightened the scene (the inner cells are now more transperant and reflect more light) and I’ve dialed back the DOF blur a bit. I also let Fprime “refine” it a about 12 hours longer than version 2 so it should be a bit smoother.

The new multiscreen is rendering on my other box and I hope to have it ready tomorrow. It’s a very different view than the previous multiscreen. . .

Next up, some magic…

Posted on February 2, 2011

Inner Workings 2 -- Updated 02/03/11Here’s a revised version of “Inner Workings” that I have been working on. Members can find the full res download in the Pickle Jar. Not sure if this clears up anything with regards to what exactly I’ve modeled here. I’ve really enjoyed reading the theories so far however.

You will notice I’ve changed up the colors. It was mentioned that the original version had Green Bay Packers colors so changes had to be made. I’m not bitter though…

Anyway, as usually happens when my renders go more than a few hours, I’ve found a thing or two I would like to tweak before moving on once and for all. Hope to have the final version up early next week.

Posted on January 1, 2011

Inner Workings -- Updated 01/26/10

I recently upgraded my Lightwave software to the latest version (10) and for my first project back I thought I would explore some of the new features. My favorite so far is the new “VPR” interface which finally makes it possible to work with Hypervoxels.

My latest addition to the Members Gallery, “Inner Workings“, uses Hypervoxels (no polygons) to depict processes taking place on the tiniest of scales. I’ve always been just as fascinated with “inner space” as I am with “outer space” and this render is another exploration in that realm. I’ve classified this one an abstract so I would love to hear what you think it is!

Anyway, I know it’s a little weird but I hope you enjoy it regardless. Definitely view it at the highest resolution possible because there are some details that might not be visible at the lower res.