Posted on November 11, 1999
Last week went by way too fast. I finally assembled all the right parts for my new workstation and the last few days have been spent migrating my old setup to the new machine. In case you missed it, the system is a Dell Precision 410 with Dual Pentium III 600 processors, 1 GB of RAM and a Diamond Fire GL1 graphics card. Fast? You betcha!
My “art time” recently has been spent working with the Lightwave renderer. I haven’t done anything yet that I feel especially proud of, or you would have seen it. I will continue, however, to prod it’s mysteries. I did break down last night and I started a Bryce only image which is still rendering as I write this. It should be done sometime later today and will be up soon thereafter.
I managed to find a few “long lost” Bryce files yesterday. The first is “Red Sky at Night“, and I promptly rendered a 1600 x 1200 version for those of you with large monitors.
The second file is truly “back from the dead”. You see, the image you know as “Gotham” is a “forced” second draft. The original was quite different but the file was “eaten” by Bryce (meaning it wouldn’t open for me) and I had to abandon it. I have to be honest with you here, I spent a lot less time on the second version of Gotham than the original, but I was definitely pleased with the results as I know a lot of people were.
Still, the original look has it’s merits and I was thrilled to discover that Bryce 4.1 could “resurrect” it! So here it is, remember that it was designed over a year ago 🙂
Lastly, I’ve posted my “alternate version” of Fluorescence. I had originally designed two different color schemes for the mushrooms, it was my girlfriend Jessie who chose the one you saw last week (though we were in complete agreement as to which one was superior). The alternate is now available because I think it looks cool, and it’s doing no one any good hiding out on my hard drive.
More to come…
Posted on November 11, 1999
Sorry I’ve been sort of incommunicado the past few days. My copy of Lightwave 3D arrives last Friday and, like any good monk, I’ve been cloistered away attempting to unlock it’s powers. For those of you who are unfamiliar with Lightwave, here’s the deal:
Lightwave is really two programs, a layout/render engine and a modeler, that work together. You’ve already seen some of my dabblings with the modeler (“Rogue Element” and “Fluorescence”). Now I am working to master the Layout portion of the program. It is far more complex a creature than the modeler, but the results can be truly stunning (you’ve all seen Lightwave generated graphics on TV and in the movies). Trust me on this: You are going to be seeing some cool stuff in the weeks to come (though it won’t be that long before I have some new images for you to download). Once again, I ask your patience while I learn the ropes. It will be worth it.
Posted on October 10, 1999
Posted on October 10, 1999
Some people might try to learn new 3D software by modeling something simple, like an apple or a bar of soap. I chose something a little more ambitious for my first Inspire 3D project. The result, “Rogue Element”, is now available for your review in the Posers gallery and the WIP.
The battlebot in R.E. was modeled entirely “by hand” in Inspire 3D, using no prefab parts. My first attempt (thumbnail/hi-res) was completed Saturday, but it couldn’t be saved in Inspire due to my ignorance of “point econmics” (i.e., the mesh was too complex). I managed to export that first robot as a OBJ file but he was still too complex for Bryce to handle. Luckily for me, Vue d’Esprit handles hi-res meshes with great applomb so I was able to at least render him once to show you.
My second attempt involved my old standby, Metacreations Poser 4. Basically, I opened up the default skeleton (as you’ve seen before in “Don’t Look into the Light“), and then replaced all of his bones with the robot parts I had designed in Inspire. This took quite a few hours to get right, but eventually I had my own custom robot which could take advantage of all of Poser’s cool features. You can check out, for example, this animation of the robot running (zipped AVI, [an error occurred while processing this directive]) or this “character sketch” showing a few different poses.
He’s not perfect, but I think he’s a good first effort. You’ll note that he is a far cry from my very first robot attempt (using Amorphium and Bryce). Hope you like “Rogue Element”, and don’t be surprised if you see him again in another wallpaper somewhere down the road. Comments definitely welcome.
Posted on October 10, 1999
Last night I attended a fascinating lecture given by Doug Chiang, the Design Director for ILM and one of the main brains behind Star Wars: The Phantom Menace. It was a real eye-opener in terms of how much I have yet to learn in this field. The lecture consisted mainly of Doug showing slides and commenting on the different designs he created for Episode I. There was also a lengthy Q&A afterwards, but I really couldn’t think of anything intelligent to ask (though that didn’t stop others).
Most of the lecture was very inspiring, especially the parts about how different animals influenced the design of certain vehicles in the movie (for example the Federation battle-tanks were designed to look like pouncing lions and the troop transports to look like charging elephants). It was really kind of scary to hear him talk about the creative meetings with “George” where sometimes only 10% of the designs presented were actually approved. I don’t know how long I would last under that kind of attrition (understandably, it was Doug’s love of Star Wars which saw him through).
One of Doug’s comments stuck a dagger into my heart though. He said that people today rely too heavily on computer aided design, and are sorely lacking in the artistic “fundamentals” of free-hand drawing. Of course he was describing me perfectly; I can barely write my own name so people can read it. I won’t let that keep me from trying to improve though 🙂
Doug was pretty careful not to let out too much about Episode II or III. He did say, tantalizingly, that the designs would become more “familiar” as the story progressed. My heart, as you can imagine, started beating the “Imperial March” at the thought of massive computer-animated fleets of Star Destroyers hunting down the Jedi. I can’t wait.
All in all it was a wonderful evening. I know all this is kind of “off-topic”, but I thought some of you might be interested.