Author: Ryan

Posted on April 4, 2019

Chisen (Updated)



Multi-Screen Render

Here’s another version of “Chisen” that I put together on Bucephalus. It’s a bit brighter than the first version (which I’ve deposited into the Pickle Jar for now).

The new version of Vue has a weird tendency to render my 8K renders with different atmospheric settings than the 1080p preview renders. This has caused a bit of a slowdown in my workflow as I get it figured out. Thanks for your patience!

I have another render finishing up on Shadowfax so stay tuned!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will be available when I am certain that I’m finished tinkering with this one.

Posted on April 4, 2019

Chisen

Inspired by my countless deaths playing “Sekiro: Shadows Die Twice”. Trees modeled using Plant Factory, Medium for the pond (though most is hidden) and Vue for the whole thing. I hope you enjoy it!

I created this one on my old Bucephalus workstation while my main box is working another new render 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will be available when I am certain that I’m finished tinkering with this one.

Posted on March 3, 2019

Vulcan (2019)



Multi-Screen Render

I recently picked up a copy of “DOOM” for the PS4 from the bargain bin and I have been enjoying it quite a bit. It’s been so much fun that I was inspired to create something of a “hellscape” terrain of my own. The title is a homage to one of my very first 3D renders which I created around the time the original DOOM was still being played.

I used Oculus Medium to create the landforms and Zbrush to add some detail. The sun was created using Apophysis while experimenting with floral forms.

Non-watermarked lossless 11K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens available!