Digital Blasphemy | 3D Wallpaper

Posted on May 16, 2015

I started creating a “ground view” of my “Accretion” render but decided instead to use the scene I created for my revision of “Moonshadow” (that render will remain in the Pickle Jar here). The wider frame better suits the multiscreen “Accretion” and the resulting image is a little brighter and less gloomy.

The multiscreen finished rendering first in this case and then I had to wait until the single-screen was finished before I could post it here. Sorry for the wait!!

Here’s the single screen for comparison…

Posted on May 1, 2015

Happy to scratch another neglected multiscreen render off of my list today. “Moondance” is finally available for dual and triple-monitors. It took just over a week to render on Bucephalus during which time I was able to develop new projects on Shadowfax 🙂

“Moondance” is finally available for multiple monitors at http://t.co/v3bUC6QD5M. pic.twitter.com/XatLBWa5vW

— Digital Blasphemy (@dblasphemy) May 1, 2015

Which neglected multiscreen should Bucephalus attack next from his new home in my basement?

New home for Bucephalus in my basement. Nice and cool down here ?? pic.twitter.com/mY2z2HaCWe

— Digital Blasphemy (@dblasphemy) May 1, 2015

Posted on April 26, 2015

I’ve added “Accretion (2015)” to the Members Gallery this morning. As with “Platonics“, this scene was composed in Lightwave starting with a 48:9 frame (as opposed to the 16:10 frame I’ve used for the past 10 years). The single-screen was cropped from the triple-5k render. Here’s what it looks like on Shadowfax

Work-in-progress #lightwave3d #shadowfax pic.twitter.com/CzDxjUfJr1

— Digital Blasphemy (@dblasphemy) April 27, 2015

I’ve tried to keep the center screen interesting here but I can’t say if I would have designed it this way if I had started with a 16:9 frame. Let me know what you think!