Digital Blasphemy | 3D Wallpaper

Posted on June 24, 2024

Hidden Lake (Moonlight)

It’s always a challenge to do night scenes without humans because, by nature, they tend to be very dark.     I took the opportunity with this night version of “Hidden Lake” to use the reflections to break up the darkness a bit.   I’d rather keep my nature scenes “untouched” by civilization so I hope you will let your eyes adjust to the darkness a bit.

Posted on June 21, 2024

Hidden Lake

This one started out as a bit of practice with Gaea on my Shadowfax workstation which the “Crystal Vale” rendered on Rochallor.      It was originally a desert scene but I found I liked it better when I added some life to the scene.    After working with shades of purple and pink for the few weeks it felt good to work with green again. I hope you enjoy it!

Posted on June 18, 2024

Crystal Vale (Glow)

The night version requests started almost instantly after I shared “Crystal Vale”.     This one took a bit longer than I had intended because I decided to change up the lighting after the first single-screen render (which itself took nearly 36hrs).  I hope you enjoy it!!

Posted on June 11, 2024

Crystal Vale

Experimenting here with Cinema4D to create crystal structures that I could then incorporate into a large scale VUE landscape.   Originally I envisioned this scene being underground in a large cavern but as I was exploring the possibilities I decided I liked the crystals better when lit by the sun. 

I hope you enjoy it!!

Posted on May 30, 2024

Arethusa Daylight

I thought it would be fun to create a daylight version of “Arethusa” but change up the atmosphere and colors drastically.    I’ll leave it to the viewer to figure out the science behind the changes, I just wanted to play with colors and light 🙂