Digital Blasphemy | 3D Wallpaper

Posted on September 29, 2014

Ever since Lightwave added their own Instancing engine, I’ve thought it would be cool to add real stones to my “Karesansui dry garden. The original used a displaced plane to simulate the raked gravel.

This new version uses over 4 million instances to create the “gravel sea”.

I’ve also subdivided the stones so they look a bit more hi-res. Not sure if I should mess with the background or not. I’ve done some experiments but anything I add back there seems to steal focus from the foreground.

Let me know what you think! So many different applications for instances…

 

Posted on September 23, 2014

I was never really happy with the clouds in my original “Moonshadow” render. For this update I wanted to simulate a real “moonshadow” with the clouds (some still lit by the sun and some are in shadow).

You may notice that quite a bit of this scene as adapted from “The Green Flash“. I put a lot of trial and error work into achieving those atmospheric/beach effects and I didn’t want to re-invent the wheel for what would essentially be the same environment.

You can think of this piece as a companion to “The Green Flash” if you’d like, taking place a bit further up the beach 😉

As with the original Moonshadow, I’m sure a lot of people would prefer there be no human in this piece. I may provide such a render later, once I am happy with the “final” settings.

Let me know what you think!

I also wanted to mention that we have moved on to our 6th Thank You Card design!

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