Digital Blasphemy | 3D Wallpaper

Posted on April 30, 2014

Just wanted to let you all know that I am finally accepting BitCoin for Memberships. I am using Coinbase to process the transactions.

Sign-Up Using BitCoin!

Current Members can purchase their renewals using Bitcoin here!

Posted on April 22, 2014

Pot of Gold (for multiple monitors)

I’ve added a new render of “Pot of Gold” this morning. The first version, while rated very highly by Members, had a rather glaring scale problem (one that my 10 year old son noticed immediately when first saw it).

I also went about things a little differently this time. I rendered a 9830 x 2048 scene and then used that to create the single-screen versions. I have dual and triple-screens but no 4K version yet (sorry). This render takes so long (due to all of the complex lighting interactions going on with the water) that I was afraid a 12288 x 2560 render would tie-up Bucephalus for a fortnight.

The original is still available in the Pickle Jar for comparison. I’m interested to hear your feedback!

Posted on April 19, 2014

Ostereier (Glow)

Not sure if this one will stay in the gallery or not. After my Asfaloth laptop became available yesterday I thought it would be fun to create a version of my Easter Eggs under a black-light.

Hope you like it and have a happy Easter! Stay tuned for the multiscreen version of “Pot of Gold” in the next day or so…

Posted on April 15, 2014

Pot of Gold (2014)

Here is my first draft render of “Pot of Gold (2014)”. It took around 12 hours to set up all 4 billion polys in Vue 2014 and it took a whopping 100 hours to render at 4K on Bucephalus(ouch!). I will try to bring that number down with my second draft…

I rendered the original way back in 2003 and used pretty much the same software (Xfrog) to model the bloom. Let me know what you think of the update!

I also have a second render of “Endless Blue” (this one with more life visible underwater) finishing up soon on Asfaloth

You may have noticed that I have been spending quite a bit of time on updating my gallery. I’ve gotten so many requests for old favorites at modern resolutions, but it seems like running in place to simply go back and re-render the original scene. It’s a lot more fun and challenging to create something new but inspired by the original concept.

Anyway I hope no one minds that I am on a roll with these updates in 2014. Let me know your thoughts in the comments.

Posted on April 12, 2014

Endless Blue (2014)

I will admit that I wasn’t entirely satisfied with how my “Endless Blue” re-render turned out back in January. Here’s an updated render for your consideration (see the first render here).

I’ve removed the moss from the rocks, tweaked the vegetation and re-introduced more actual blue to the scene.

It’s been rendering on my “Asfaloth” mobile workstation for longer than I care to admit but I’m glad to have it finished. What do you think? Worth the time?