Posted on November 28, 2012
One of the new Members who signed up on Black Friday just so happened to be an IT director at Stanford University. He wrote me over the weekend asking permission to use my work on the “very large display” he had just worked to install in the Peter Wallenberg Learning Theater on the Standford campus.
Of course I gave him permission with the caveat that he send me a few photos of my work in action. Pictured above is “Sunburst Daisy)” on the 17,280 x 4,320 monster screen. I’ve posted a few more of the pics on my Facebook page.
This is, of course, nirvana for me. I may need to go see it in person!
Posted on November 19, 2012
I’ve been using my “Sleepwalker Wood” scene to learn how Vue 11s new “360 Ecosystems” work. To that end there are now several different versions of the forest in the Pickle Jar for Members to choose from (including this blue one). You can help me out by rating the images you like and I will use the highest rated render for my main gallery. Thanks!!
Posted on November 15, 2012
I’ve added the dual and triple-screen versions of “Sleepwalker Wood (Winter/Night)” to the Members Gallery this morning. I went with the more popular “deeper focus” version for this one.
Posted on November 12, 2012
Vue 11 finally includes the ability to populate ecosystems on all sides of an object (previously they could only grow “on the top” of an object).
I immediately thought of Christmas lights.
Anyway, it was a bit more complicated than simply clicking a button but after much trial and error rendering (on my Asfaloth laptop no less) I think I am getting closer to happy.
Posted on November 9, 2012
So many of you enjoyed the “zombie-less” version of “Sleepwalkers” that I put in the Pickle Jar that I thought it might be worthwhile to create a winter version for the Members Gallery.
I left the zombies out of this one but they may show up in the Pickle Jar later (“White Walker” style?).
I rendered this one using the new version of Vue d’Esprit. Vue 11 comes with a particle system for rendering snow/rain effects, but I used my old method here (a “snow object” ecosystem). For some reason I couldn’t get the new Vue snow to be as dense as I wanted. I will play around with it some more though
Let me know what you think!