Posted on October 15, 2023
Back to learning how to use Cinema4D here. I have a specific astronomical scene in mind but I have to figure out how to model it first. This colorful scene is a stepping stone towards that goal and I thought it looked nice enough to add to my abstract gallery. I hope you enjoy it!!
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Posted on October 10, 2023
I usually like to do at least one Halloween render every year and over 20+ years I’ve attempted many of the common tropes (jack-o-lanterns, black cats, vampires, etc). I wanted to do something a bit different this year. My oldest son Ian is a fan of listening to spooky podcasts and also enjoys taking midnight walks with me through our wooded neighborhood. During these walks he would imagine that the creatures he’d heard about were lurking in the dark forest.
One of these creatures was the “Wendigo“, an evil mythological creature of the originating from the folklore of Plains and Great Lakes Natives. It is said to have a gaunt, human-like appearance with the face of an animal and horns like a deer. The Wendigo embodies starvation and the resultant desire to kill and consume human flesh.
It seemed like the perfect theme for a creepy Halloween scene and I hope you enjoy it. Thanks to Ian for teaching me something new about the world!
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Posted on October 3, 2023
Here’s a night version of “Autumn Bayou” that I created. I leaned heavily into the blue tones here to justify the cheeky title 😄
I hope you enjoy it. The render is in the gallery now but might find its way to the Pickle Jar later. Let me know where you think it belongs.
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Posted on September 25, 2023
Every year I like to add at least one new Autumn render to my gallery (usually during the later part of the year when Fall hits the northern hemisphere where I live) . I’ve rendered the changing trees in many different biomes but never a bayou, until now that is.
Created on “Shadowfax” while my main machine was rendering “Pallas“.
I hope you enjoy “Autumn Bayou” and feel free to share your feedback in the comments. I love to hear from you all 🙂
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Posted on September 19, 2023
Sticking with the space theme for the moment. I’ve had this image floating around in my mind for quite a while now but didn’t really have a good way to realize it until I learned more about Cinema4D’s Pyro system, which I used to simulate the steam vents. I also used C4D to create the planet background but I used Gaea and VUE for the foreground. The title, as with many of my planetscapes, comes from Greek mythology. Pallas was the daughter of Triton and granddaughter of Poseidon.
I hope you enjoy it!
I created and rendered this one on Rochallor and have a new Autumn piece in the works on Shadowfax. Stay tuned!
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