Digital Blasphemy | 3D Wallpaper

Posted on October 29, 2010

The Haunted Nebula -- Happy Halloween!I’ve reworked the mouth on my “Haunted Nebula”. My first draft was a lot like this one, but I decided at the last to go for a more “Jack-o-Lantern” look with the version I posted Tuesday.

Which do you prefer? Your comments and ratings are helpful to me. I hope to work on the multiscreen for this one sometime this afternoon after I come back from Ian’s school Halloween party.

Posted on October 28, 2010

Added “All Hallows Eve” to my free gallery this morning. You can see my top ten rated Halloween images here.

Happy Halloween and please think about subscribing if you would like access to my full collection!

Posted on October 27, 2010

The Haunted Nebula -- Happy Halloween!I’ve added the dual and triple-screen versions of “The Haunted Nebula” this evening.

I also wanted to mention that Zazzle is offering 30% off all calendars until Halloween (coupon code “2011CALENDAR”). Here’s mine!

Posted on October 26, 2010

The Haunted Nebula -- Happy Halloween!I’ve done quite a few different Halloween pictures over the years and I think I’ve covered most of the basic themes (jack-o-lanterns, black cats, ghosts, graveyards, etc). This year I thought it would be fun to try something different.

It all started when I heard about the passing of Benoit Mandelbrot (the father of fractal mathematics) last week. Fractals play a huge part in my work so I wanted to do something as a tribute to the man. Halloween was quickly approaching however and I wanted to do something for the holiday.

I thought it would be fun to combine the themes and created “The Haunted Nebula“, my first fractal Halloween planetscape. Hope you enjoy it and have a happy Halloween!

Posted on October 18, 2010

Gotham Garden (Autumn) Sunset Version I’ve added the sunset versionGotham Garden” to the Pickle Jar this morning. As I mentioned before, I felt the leaves in this render were lost in the background color so I instead went with a much darker background.

Working on the multi-monitor render now!