Posted on October 28, 2024
Happy Monday!
After sharing “Summer’s End” a number of folks commented that they enjoyed the scene but couldn’t use it on their desktop because it was brighter than they were used to. I received quite a few requests for a night version. After trying a few different scenarios which did not pass muster I came up with this foggy sunrise version scene which I hope you all will enjoy!
Sorry this one took a bit longer than usual to share. Cris and I recently moved DB 2.0 to a new server and shut off the “beta” site. We’ve also implemented a new caching system for the content here so the site should load and respond a lot faster than before. There’ve been a few bug to iron out (like the titles in the gallery showing up twice for logged in users) but everything is mostly working again.
We’ve also been working on getting the 2.0 version of the DB API released. It’s nearly ready and should pave the way for my work to return to DisplayFusion and perhaps to new mobile apps in the near future. If you want test the API and/or have input please check the DB 2.0 forum on my Discord server!
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Posted on October 14, 2024
I started creating Halloween wallpapers back in 1998 and it’s become something of a tradition on DB for me to post something spooky every year. For this year’s offering I originally had the idea of a traveler in the woods surrounded by glowing eyes. As I was putting the scene together I switched gears to something a little more subtle and, hopefully, more frightening. No jack-o-lanterns, or other Halloween tropes here, but I hope it fits the vibe nonetheless.
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Posted on October 4, 2024
Happy Friday!
This piece was inspired by some scenes I recently came across of Autumn in the Rocky Mountains. I’ve never actually been to the Rockies in Fall so I’ve definitely put my own spin on things and I hope you will all forgive me if some of it is fanciful. The idea was simply to combine mountains, blue sky, sunlight and a colorful foreground into a big scene that looks great from far away but also rewards closer inspection.
The title is from one of my favorite John Prine songs.
Hopefully I will get to visit the Rockies someday during Autumn and revisit the subject. For now I hope you enjoy my interpretation!
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Posted on September 30, 2024
Here’s an alternate version of “Passel” that I designed, furthering my study of how to texture cloned objects using Redshift in Cinema4D. Oddly enough, I discovered that the colors shook out differently in the multiscreen version than the single-screen version I initially rendered. I decided to go with the different versions rather than cropping the multiscreen because I liked the colors in the single-screen more.
A lot of folks suggested I do a “blue version” or some other monochromatic look but I thought it would be interesting to do a multicolored version. (I may add those monochromatic versions later.) I’ve also given the objects a bit of more of a glassy look.
Hope you like it!
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Posted on September 23, 2024
Learning to use Cinema4D’s Cloth simulation here. My C4D/Redshift license is up for renewal in December and I have until then to decide whether it’s worth spending $1265 for another year or simply switch to Blender (which is free). The more I use C4D (and even if I use Blender) the more I see myself maybe needed a new machine in the near future that is more of a GPU renderer. Rochallor is very much built for CPU rendering (which is how I render using VUE).
Either way I hope you guys have enjoyed the abstracts and space imagery I’ve created with it so far. Let me know what you think!
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