Digital Blasphemy | 3D Wallpaper

Posted on July 28, 2025

Framework (Glass)

Here’s another version of “Framework”. Tried to go for more of a glass or crystalline look here. It’s in the gallery for now but eventually only one version will be featured and all others will go in to the Pickle Jar. Let me know what you think in the comments 🙂

Posted on July 27, 2025

Framework

If you can’t tell, I’ve been in a bit of an abstract mood lately. I know lots of you are here for sceneries (my wife is among you) but I wanted to stick with my Cinema4D experiments for a few straight weeks to let everything sink in. Thanks for being patient with me here.

For this particular piece I am learning how to use the volume builder/mesher, which takes a 3D geometry that might have seams and turns it into a volumetric object before converting it back to something that looks seamless. 

Posted on July 15, 2025

Interfold

I hope you guys don’t mind two abstracts in a row. Here is some more experimentation using Cinema4D’s cloth simulation toolset.  This scene uses similar techniques that I employed in “Rhapsody” and “Passel” but I used different forces to create a more complex folding.   

Posted on July 11, 2025

Primordium

And now for something completely different…

Experimenting here with Cinema 4D’s new liquid simulations.   The particles here are actually the building blocks of the simulation and can be unified into a “liquid” mesh but I thought they looked more interesting in their discrete form.     I modeled the red central structure separately and added it to the scene to provide a bit of order amidst all the chaos.

I hope my abstract fans enjoy it!