Digital Blasphemy | 3D Wallpaper

Posted on January 3, 2025

I’m very pleased to announce that the Digital Blasphemy API (Application Programming Interface) is ready for public testing! I’d written a simple API for DB 1.0 that allowed for the creation of mobile apps and integration into third party programs like Display Fusion and Multimonitor Wallpaper. That system, unfortunately, broke when I moved to this new platform.

Cris has been working very hard for the past couple of months to create a new API that will work with DB 2.0 and it’s now finally ready to show the world! The API will allow developers to access and display my entire gallery as well as enable the posting of reviews and ratings by Members. Membership creation and management will still go through this site however.

We’ve created a sandbox website for you to practice with (use your DB credentials to login).

The documentation for the API can be found here.

An API endpoint for testing can be found here.

I’m excited to see what folks create with this. DB 2.0 works pretty well on mobile now but this opens up the possibility of a new mobile app. We shall see. I know lots of folks are wanting my work to be available through Display Fusion again and this is what will make it possible.

More information will be available soon but if you are a developer please feel free to dig in!

Posted on December 29, 2024

Rhapsody

One last render for 2024 and I’m returning here to the techniques I used to create “Passel” in Cinema4D.   My main goal was to experiment with the turbulence that creates the waves to see what other sorts of geometries I could create.   I also wanted to use a color scheme centered around black (though I think I ventured a bit from this goal in the end) and introduce some depth-of-field blur to the mix. 

Passel was one of my favorite abstracts from 2024 and I would like to explore the technique in full. I hope you enjoy it!!

Massive thank you to everyone who helped support my work this year! This was my 25th year making my living from these wallpapers and it’s been an amazing journey. I couldn’t have done it without your help and I am eternally grateful. It wasn’t without some massive challenges (such as having nearly half of my subscriber payment methods deleted by my merchant bank) but I survived.

Next year I plan to lean more into Cinema4D and possibly (finally) learn to use Unreal Engine as a replacement for VUE. I may even (finally) upgrade my workstation to a GPU rendering system (rather than the CPU rendering system I’ve been using).

I hope you have enjoyed my work this year and continue to decorate your desktop with DB wallpapers in 2025!!

Posted on December 20, 2024

Christmas Glow

My Christmas theme for 2024 has been decorating some of my favorite scenes and here’s one last render before the holidays.   “A Christmas in Paradise” last year opened my eyes to the possibilities of Holiday settings outside the stereotypical snowy north and looking at my “Starglow” scene from September gave me the idea to light up the palm tree in festive multicolored lights.   Sort of a counterpoint to “Christmas Ethereal“.   

It took be a bit longer than I would have liked to get the lights right as I wanted them to be more “multicolored” than I’ve attempted before.    Experimented with many different methods before settling on what you see here. 

I hope you enjoy it wherever in the world you are and that you all have a wonderful holiday!!

Posted on December 13, 2024

Christmas Ethereal

Thanks to Ian Warren who suggested that my “Winter Ethereal” render would make a nice Christmas scene with some lights added to the trees.     When I first created the spring version I did so with a mix of “instance” trees (tree objects populated procedurally) and one tree that I placed intentionally.  I certainly wasn’t thinking about the holidays back in April but if they’d been all instances I would have had to add lights to all the trees and that (I feel) would have been a bit overwhelming.   

I think it works better if there’s just one tree lighting up the surrounding darkness. Hope you enjoy it!

The signed calendars and cards have all gone out to my Donors and Patrons.   Thanks so much everyone for going above and beyond to support my work.   This year has been a bit of challenge due to some changes with my credit card merchant bank so your support has been vital.

If you’ve enjoyed my work this year I hope you will consider dropping a little extra support in my Tip Jar!

PS:  Facebook users… Did you know I run a Private Group just for DB Subscribers?   Hit this page on DB for the signup link if you are interested.

Posted on December 10, 2024

A Pioneer Christmas

I like to do at least one Christmas theme every year.      Sometimes it’s 100% holiday inspired but I also enjoy taking my favorite scenes that I’ve made and decorating them for Christmas.     This year I’m starting out with a holiday version of “The Pioneer Spirit” from 2019.   I thought it would be a nice statement on how the Christmas spirit travels wherever we do, even light years away from Earth.   

I only noticed just today that someone back in 2019 commented that it would make a nice Christmas image.   Perhaps that comment stuck in the back of my mind these past five years.   

Either way, I hope you enjoy it! I have one more “adapted” Christmas render coming soon…