Digital Blasphemy | 3D Wallpaper

Posted on February 20, 2025

Outland

This piece was born from my working to learn how to create nebulae in Blender.   The process is a quite a bit different than using C4D so I wanted to explore it a bit.    Once I had the result I liked (after much tweaking and rendering using Cycles) I set about creating a foreground world using GAEA2 and VUE. 

The result is a somber, half-lit world but I hope it makes for a nice background on your desktop.

Posted on February 12, 2025

Morrow Grove

Had to be at my Shadowfax workstation for an extended period recently while Rochallor rendered something else and I created this scene.   The sharp-eyed among you will recognize it as the woods from “Night Terror” with the spookier elements removed and lit by morning sunlight.

I decided to add a bit of patchy snow even though it’s the middle of winter right now (we haven’t had much snow here where I live).   Forests can have many different personalities and I wanted to express the happier side of this one.    I hope you enjoy it!

Posted on February 6, 2025

All Good Things

After creating my new version of “Singularity” I knew I wanted to try a scene observing it from a nearby world.   I’d already done something sort of similar with “Samsara” and I didn’t want to replicate that.   Instead I went for a more natural, terrestrial type scene teetering on the verge of annihilation.   Yes, I’m sure a scene like this probably couldn’t exist due to its proximity to the singularity but I hope you will excuse my artistic license (once again).

I found that the blue/red version of my black hole didn’t really work for what I wanted to depict here so I rendered a new version with more uniform coloring.   If I do a darker version I might still use the original.   I’ll post that other version of Singularity in the Pickle Jar shortly after I render a multiscreen version.