Posted on May 25, 2023
Ever since I saw Star Wars as a young kid I’ve been fascinated with how a binary sunset might look. Every so often I attempt one myself, going back to the first “Trinity” in 1998. I set out to update the 2002 version of “Trinity” here but have decided to leave out the figure on the shore. Instead I’ve added a moon in the sky to complete the triad.
I hope you enjoy it and feel free to let me know what you think in the comments 🙂
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Posted on May 17, 2023
A fan on Facebook suggested I add lights from campfires to the night version of “Overture” so I gave that a try. It took a bit of experimentation to come up with a look that I liked though. The first version (in the Pickle Jar) had lights that were a bit too bright, evoking a possible forest fire. For the second version I removed the lights altogether.
The third (and final) version has more muted lights while I’ve also added some foreground lighting from a campfire behind the viewer. Let me know which version is your favorite in the comments 🙂
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Posted on May 15, 2023
I hope you all had a wonderful weekend! Before attempting a moonlit night version of “Overture” I thought I would try sunrise/sunset version. I feel like it looks nice enough to share and probably deserves a place in the gallery. What do you think??
Either way I hope you enjoy it!
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Posted on May 12, 2023
This started as a doodle on my Shadowfax workstation while my main machine was busy, but I saw the potential and ended up finishing it on Rochallor. The main idea here was to create the foreground first and then an interesting vista in the background, which is usually the reverse of how I work. Mountains modeled using Gaea.
I hope you enjoy it. Going to be working on learning some new landscape software soon but VUE keeps calling be back 😄
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Posted on May 9, 2023
As promised here is my forested version of “Cloudbreak” set at sunrise. Rendered on Shadowfax. I’ve put the first “Cloudbreak” renders into the Pickle Jar so they will remain available there. Thanks everyone for the feedback!
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