Digital Blasphemy | 3D Wallpaper

Posted on March 19, 2023

Cauldron (Moon)

I took a bit of time off this past week as my oldest son Ian is home from college for Spring Break. Haven’t been entirely idle however! As promised last time, here’s a look at “Cauldron” from a nearby world.   I played around with a few different concepts before I settled on something I liked, one of which might make it into the Pickle Jar at some point.   

I hope you enjoy it!

Posted on March 10, 2023

Cauldron

I’ve always been fascinated with nebulae and star-forming regions of space and over the years I’ve tried many different methods to recreate them in 3D (going back to “Cradle” in 1999).   Lately I’ve been working with Cinema4D and have been learning to use its wonderful “Pyro” fluid simulator along with the Octane GPU renderer.    It seemed like creating a nebula would be a good first project and here’s what I managed to come up with.   I hope you enjoy it!

As usual, be on the lookout for a “from the ground” render using these stardust clouds as a sky object 🙂

Posted on February 28, 2023

Arcus

As some of you know I’ve been learning a new 3D program recently called Cinema4D.   The program allows you a few different ways to render your creations and I’ve explored a couple of them so far.   I used the built in CPU renderer for “Lacuna” and “Trypophilia” and I used the “Redshift” GPU renderer for “Class M“.   For this abstract piece I used a popular 3D party GPU renderer called “Octane” and I was very pleased to find out that it rendered the scene about 10x faster than when I tried using the CPU.   

There’s definitely a lot of relearning I need to go through to use these GPU rendering engines but I think the results will be worth it.   I hope you enjoy this first experiment!!