Posted on June 13, 2022
When I created “Shallows” last week I also created an unseen shoreline with trees in the background. This was so the water would have some reflections but also to create a some shadows across the pond.
For this scene I’ve panned the camera up and filled in those background details. You will notice the frog is still sitting on his lily pad in the foreground.
I hope you enjoy it!
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Posted on June 10, 2022
Jessie requested earlier this week that my next piece not involve clouds. Ok, I get the hint 😄
This render is an update to a piece I created way back in 2000 using World Builder. I used VUE this time around and I think the ray-tracing makes all the difference. Let me know what you think in the comments.
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Posted on June 7, 2022
Here’s another version of “Jovian” rendered using a different atmospheric scattering model. Some folks felt the first version looked more like a space nebula than a planetscape so I went a different direction with this render.
Which version do you prefer??
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Posted on June 5, 2022
Ever since I discovered that Houdini could help me create custom clouds for my VUE scenes I’ve been fascinated with the idea. The cloud engine built into VUE is powerful but seems primitive compared to what Houdini is capable of. VUE’s clouds also take about 4x longer to render making experimentation difficult.
For this scene I’ve gone back to an idea I had back in 2000 to depict a stormy gas giant from the cloudtop level. I hope you enjoy the update!
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Posted on May 25, 2022
Here’s a new version of “Twister” with a stroke of lightning added for contrast. The first version will remain in the Pickle Jar.
Let me know what you think in the comments 🙂
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