Posted on February 24, 2022
In the interest of completion I’ve added a dawn version to the “Hooded Peak” series. I decided to disperse the cloud a bit just for variety and I will leave it you to decided if this dawn was before or after the night scene.
If you’d followed me over the years you will know that I try not to comment on current events here. I’ve always wanted DB to be a place of refuge from real life and today is no different. Just know that I am as horrified and frightened as most of you are right now about what’s happening in Ukraine 😥.
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Posted on February 21, 2022
I wasn’t necessarily planning on doing a night version of this one because I wasn’t sure if lenticular clouds stayed around when the sun went down. Rather than worry about all that I decided to lean into their otherworldly aspect and also add some much needed illumination to the scene.
Strange things are definitely afoot on Hooded Peak 😁 . What do you think is going on here??
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Posted on February 17, 2022
After posting “Hooded Peak” earlier this week I played around with a number of different lighting/atmosphere scenarios. The sense I got from the feedback was the day version was cool but maybe a bit too bright for a wallpaper. Hopefully this one is a bit easier on the eyes.
Members let me know what you think in the comments!!
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Posted on February 14, 2022
Here’s a view of the Hooded Peak with the sun a bit lower in the sky. I’m still experimenting with this one of course and I might replace it later today with an updated render. The Pickle Jar isn’t quite ready on DB 2.0 so I will just post these in the main gallery for now.
Members please let me know what you think via the comments 🙏🏼
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Posted on February 12, 2022
I’ve always been something of a cloud nerd, and have long been fascinated by lenticular clouds. They form over mountaintops (and other areas) and often look like huge flying saucers. I am fairly certain I’ve never seen them depicted in a 3D landscape render before now.
I used Houdini here to create the cloud object, Gaea to create the mountain, and the whole scene is rendered in VUE. Multiscreen versions are still rendering.
This is sort of an experimental scene and I will probably do another version or two before I’m satisified. Let me know what you think!
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