Digital Blasphemy | 3D Wallpaper

Posted on July 6, 2002

  • I hope you are all enjoying your (hopefully long) weekend. I just wanted everyone to know that I am working on something new and I hope to have it up by Monday.

Posted on July 4, 2002

  • Jessie and I want to wish everyone a safe and happy Fourth of July. I’ve been wearing my programmer hat this week and have been handling some back-end coding issues that I’d let slide for too long. Unfortuantely that means there won’t be a new wallpaper up until probably next week.

    Looking for a festive Independance Day wallpaper? There are two images in the gallery which you might be interested in. There’s a fireworks image here and there’s the “Emblem Of” image that I posted last September. Happy Fourth!

Posted on June 29, 2002

  • “Daybreak”, my latest render, is now up on the new images page. Sorry this one took so long but, as I’ve mentioned before, World Builder (in it’s current form) is not the easiest program to work with. In fact, this will probably be my last World Builder image until the fine folks at Digital Element come out with their new 3.2 update. Sorry for venting my frustration here. I hope you like the new wallpaper.

Posted on June 28, 2002

  • My new image is taking forever to render. I’d hoped it would be ready to post this morning, but it’s been going since 8:00 last night and at this rate it will probably be done sometime tomorrow.

    One trick I’ve learned regarding World Builder is that it is far more stable if you render using only one processor. The upside is the render actually gets finished, the downside is it takes forever.

    You can get an email notification when it gets posted by signing up for the mailing list.

Posted on June 25, 2002

  • The response to “Newborn” has been so positive that I’ve decided against making any further changes. I’ll let it stand as is. I started working on a new project a few days ago and I think it’s coming along nicely. I’m using World Builder so the final rendering is proving to be somewhat tricky. The render will crash halfway through and I have to start over again. Regardless, I hope to have something up within the next couple of days.