Digital Blasphemy | 3D Wallpaper

Posted on April 4, 2001

  • The animated verison of “White Magic” took a little longer than I anticipated. For some strange, inexplicable reason it kept crashing on one frame. No matter what I tried, the bad frame (#90) simply would not render.

    So I only have frames 1-89 of my 120 frame animation. I guess that will have to be enough for now. I’ve posted it here ([an error occurred while processing this directive] zipped MPG).

    I’ve also posted an animated version of “Sunset Fog” ([an error occurred while processing this directive] zipped MPG). I’d rendered it a back in January but forgotten about it until now. Sorry about that.

    I hope you enjoy them. It’s likely you’ll be seeing more animations from now on, due to the fact that Lightnet has finally been updated for Lightwave 6.5. Now I can use all six of my processors (three workstations and my laptop) to render frames. Stay tuned!

Posted on March 31, 2001

  • Added “White Magic” to the gallery today. I haven’t used my “Genesis” software since I created “Pyre” last year. This time I wanted to see how it acted with Lightwave’s new built-in particle systems. It works just fine (IMO). I hope to have an animated version up for you shortly. If you have any comments, feel free to send them my way.

Posted on March 18, 2001

  • Added “Gotham 2001” to the gallery today. I still have a few things I want to do to this one, but I thought now was a good time to post it and get some feedback. This one is more of a literal update of the first “Gotham” than the 1999 version. In the first version I used a single Bryce terrain to create all of the “buildings”. In the second (1999) version I modeled the structures in Lightwave and rendered in Bryce. This latest version is all Lightwave, but I’ve tried to retain some of the vertigo of the first version.