Posted on June 2, 2000
Posted on May 30, 2000
Jove is new today. There are a lot of things to like about living in San Diego, but exciting weather is not one of them. I miss huge thunderstorms rolling across the prairie, with lightning arcing from cloud to cloud. All we get in SD is an occasional fog bank. Very boring. Oh well, I guess that’s why I moved here…
Anyway, “Jove” uses techniques that I think will come in handy later on. If you are familiar with my work, then you know that I have an affinity for puffy clouds. Bryce could do puffy clouds, but it took something like 24-48 hours to render a screen full of them. Lightwave 5 was big improvement but your control over the cloud texture was limited. Lightwave 6, finally, renders reasonably fast and allows full control. Jove (and it’s derivatives) rendered in less that 4 hours on 2 processors. Not bad.
Because it rendered so “fast” I was able to render several hi-res cloudscapes to see how they looked. You can check out the rest in the Picklejar and if you have any comments you can send them my way.
Posted on May 24, 2000
Posted on May 17, 2000
A few new items today…
I spent yesterday trying to figure out Hypervoxels 3.0, and how it’s different than 2.0. I did a few renders of an abstract nature and I’ve posted them for your review. I chose one to display on the new images page and put the rest in the Picklejar, along with an animated version of the scene. The animation is MPG encoded, and it should run on just about every OS. Let me know if you have problems though (try saving the file to your hard disk rather than “streaming” it).
Posted on May 12, 2000