Posted on April 8, 2021
My original idea for what eventually became “Greenvale” was to have something similar to “At World’s Edge” where (instead of a flat cloud deck) you are looking out over towering clouds. As a day scene I thought the clouds were a little too bright so I broke down and added a valley in the middle-ground.
As I was experimenting with a “sunset” version it became apparent that I wasn’t going to be able to light the valley floor and also have the sky with sunset colors. I decided instead to go back to my original idea and fill the scene with clouds. I gave it a different title (the Vale is hidden here after all) so perhaps I can do a night version of this one too 🙂
Posted on April 4, 2021
My main concern for the night version of “Greenvale” was that the trees in the vale still be somewhat discernable even at night. My solution was to add some fog on the valley floor. I rendered a few different versions with the moon in different positions to see how the moonlight would fall across the scene. I felt like having the moon in frame distracted from the landscape and also caused the light angle to be too low leaving everything was in shadow.
I’ve put the other two renders in the Pickle Jar and hope you approve of my final version 🙂
Posted on March 31, 2021
I started out on this one meaning to revisit one of my “classic” projects but as things progressed it turned into something new. This is one of those scenes where it’s tempting to put a figure looking out over the valley, but instead I decided to leave a space for you to imagine yourself and hopefully the flowers will provide the scale 🙂
Multiscreen coming soon!
Posted on March 22, 2021
I know a lot of folks prefer darker wallpapers so here’s my jellyfish at night complete with bioluminescence.
Posted on March 18, 2021
I recently “re-discovered” a Plant Factory project I started, but abandoned, way back in 2016. My goal then was to use PF to create a jelly fish akin to the ones I have created in Lightwave. If I were starting this project from scratch today I would have used Blender but I stuck with VUE this time because it’s easier to edit Plant Factory models. It’s nice to finally “finish” this one 🙂