Posted on December 13, 2019
I’ve been learning how to use Unreal Engine for the past couple of weeks. Early on I used Vue to create a “skybox” for an Unreal scene. The Unreal scene didn’t really turn out (I’m still learning) but I decided to flesh out the skybox scene in Vue and render it. I hope you like it!
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Posted on December 8, 2019
I’ve been spending the last week learning how to use Unreal Engine so there isn’t much to report on the new render front. I did listen to a few Member requests for a version of “Season of Light” with multi-colored lights. Figuring out how to do it in Plant Factory was a welcome distraction from figuring out the byzantine options in UE4. I can see some interesting uses for the method so stay tuned 🙂
My experiments with UE4 haven’t born any fruit to show you just yet but that did create an interesting Vue d’Esprit byproduct that I may be able to show you soon! These sorts of “secondary projects” will go a lot faster when I have Rochallor built. What’s that you ask?…
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Posted on December 2, 2019
My first version of “Season of Light” (2005) featured the traditional fir tree so I wanted to do something a bit different this time. Around my neck of the woods you will often see bare deciduous trees bedecked with lights so I I thought I would try my hand at something similar using Plant Factory. It’s a different vibe from the original but I hope you enjoy it!
Check out the my entire Christmas gallery here!
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Posted on November 27, 2019
I created this version of Sundered Mountain a couple of weeks ago but decided to hold on to it until people were a bit more ready for a Winter scene. Not sure if that people are truly “ready” yet (I’m not ready for Winter myself!) but here it is 🙂 I hope you enjoy it!
Here’s the night version if you missed it before.
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I want to wish all of my American fans a safe and happy Thanksgiving!
Posted on November 23, 2019
I had been meaning to do a night version of “The Pioneer Spirit” for a while but I got a bit sidetracked with other projects. Late last evening I was able to put everything else aside and create this much darker version. This was another project rendered on my 9 year old Bucephalus workstation while finishing a new Christmas piece on Shadowfax.
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