Posted on May 18, 2024
I often get requests to “remaster” certain works from my “classic” collection. This year I’ve been trying to address some of those requests (while still learning a new 3D software package). Recently in my Discord a member asked that I revisit “Red Sky at Night” from 1998 and I recalled that many folks have requested the same over the years. I thought it would be interesting to recreate it using VUE using their built in displaced ocean feature but, sadly, couldn’t get the effect I wanted.
I then tried a terrain (like I did in the original) and it was nice but still not where I wanted to be. Lastly I used Blender to create an ocean mesh and that gave me the look you see here. I’ve also reddened the sky quite a bit more than the original to better fit the title.
I hope you enjoy it. Might share those other versions in the Pickle Jar later. Keep the requests coming!!
= Add to your a la carte shopping cart.
Dual
Triple
Posted on May 13, 2024
More learning with Cinema4D’s particle system. Attempting to use a particle emitter, turbulence modifier and the tracer system to create interesting organic structures. This piece follows along with some of the principles I learned creating “Empiresis“. I did end up spending a few extra days rendering different color variations after I found the configuration I liked. I’ll add a few of those to the Pickle Jar in the days ahead.
= Add to your a la carte shopping cart.
Dual
Triple
Posted on May 5, 2024
As promised here’s a night version of “Saguaro Pass“. I’ve also added a night version of the “bird’s eye” view, which I created first. With the day version I used the same sun angle and lighting for both versions, but here I discovered I had to change things up for the ground version to create something interesting. I hope you enjoy it!
= Add to your a la carte shopping cart.
Dual
Triple
Posted on May 3, 2024
When I created “Saguaro Pass” I added a ton of ground level flora to show a springtime desert in bloom. When I rendered the hi-res version, however, it seemed that lot of this color was lost. Before sharing the nighttime version I thought it would be fun to render a view from closer to the ground, looking up, to show all of those details. Which version do you like best??
= Add to your a la carte shopping cart.
Dual
Triple
Posted on May 1, 2024
A little exploration of the brand new, early access version of Gaea2 here. Gaea, as some of you may know, is my favorite landscape modeling software and I’ve been using version 1 for years. Version 2, announced earlier this year, has me very excited and the early access was just released. While Rochallor was busy rendering my C4D particle experiments I decided to test drive some of the new Gaea2 features and ended up with this desert scene which I then rendered using VUE. There are still quite a few bugs in Gaea2 but it’s looking very promising!
= Add to your a la carte shopping cart.
Dual
Triple