Digital Blasphemy | 3D Wallpaper

Posted on July 9, 2019

Neptune’s Garden



Multi-Screen Render

I was watching a nature documentary on Netflix recently and briefly glimpsed a scene of coral standing before a billowing kelp forest. The contrast was so striking I decided I had to try and emulate it using my tools. The coral and kelp were both modeled using Plant Factory. The title calls back to a similar (but less colorful) scene I created using World Builder way back in 2000.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions available!

Posted on July 3, 2019

Twilight Sonata (Happy 4th!)



Multi-Screen Render

Not sure I am 100% happy with how this one turned out, but I thought it would be a fun exercise to create fireworks using Plant Factory and I wanted to post it before the 4th of July. There were definitely some challenges but I hope you enjoy it nonetheless. It will probably go in the Pickle Jar on 7/5 🙂

If you are celebrating Independence Day tomorrow I hope you stay safe, cool, and have a great time.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Not sure if I have time to render the multiscreen of this one before 7/4 🙁

Posted on June 28, 2019

Sunrise Sonata



Multi-Screen Render

My last two renders have been a bit on the stranger side so I thought it might be a good time to do something with a little more universal appeal. I created “Sunrise Sonata” over the course of a single morning this week on Bucephalus and rendered it while “The Opening” was finishing up on Shadowfax.

You know I love a good tropical scene from time to time and I hope you do too!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are on the way!

Posted on June 24, 2019

The Opening



Multi-Screen Render

What can I say? Sometimes I’m happy to make a nice forest with bluebells and sometimes I feel the need to create a cosmic phenomenon dominating the sky over an alien sea. Hopefully if you’ve been following my work for a few years you’ve come to expect that the next wallpaper will rarely be similar to the last.

I’m continuing my exploration of using Plant Factory to model non-plant objects here. The “opening” was created using PF and rendered using Lightwave. The foreground apparatus was also modeled in PF.

I hope you enjoy it. I have another new project rendering on Bucephalus which will be a bit more “conventional” 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions rendering now.

Posted on June 21, 2019

Rhizome



Multi-Screen Render

I’ve been busy lately working on a new sci-fi render on my Shadowfax workstation but when Bucephalus finished rendering the Misty Ridge multiscreen I was able to start another new project in my basement office. For this one I wanted to better learn Plant Factory’s “Material Blending”, whereby it will create a smooth blend between two connected objects. The result is this simple, hopefully striking, organic abstract.

Hope to have the new scenic render finished by early next week!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions rendering now.