Digital Blasphemy | 3D Wallpaper

Posted on September 11, 2019

Misty Ridge (Autumn)



Multi-Screen Render

It’s my birthday today (huzzah!) and if you’ve been following DB for a while you may have noticed that my favorite birthday hobby is posting new renders. You guys have been great to me so I would rather give you the present 🙂

As the leaves start to change I start thinking about Autumn renders. I’d known since posting “Misty Ridge” in June that I was going to do an Autumn version but I didn’t know at the time how taxing it would be on my machine. It really pushed Shadowfax to its limits but I hope the result was worth it.

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Posted on September 9, 2019

Endeavor



Multi-Screen Render

Digging deeper into Gaea here to learn more about using different starting shapes to make (hopefully) interesting landforms. Just scratching the surface here so I’m pretty excited about the possibilities.

I’d added a little traveller for scale but decided at the last minute to remove him. Maybe I’ll put it in the Pickle Jar later. I hope you enjoy it!

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Posted on September 2, 2019

Hyperion



Multi-Screen Render

Still working with Gaea here, learning a new erosion mode (deposits). The gas giant was created using Lightwave and the moons are all Vue planetary terrains.

I had thought initially to recreate “Majesty” but the foreground doesn’t really match the original all that well. I hope you like it regardless 🙂

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Posted on August 28, 2019

Carved By Time



Multi-Screen Render

I mentioned last time that I’ve been diving deep into learning how to use Gaea with Vue. “Snowtop“, “Waypoint“, and “Chione” have all featured Gaea landscapes and this time I thought it would be interesting to do a desert scene.

With this one I explored a lot of the different erosion modes in Gaea and how they interact. I have a lot more to learn but I thought this scene turned out nicely. Hope you enjoy it!

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Posted on August 26, 2019

Chione



Multi-Screen Render

When I posted Snowtop a little while back I mentioned that it was an experiment learning Gaea. Quite a few folks left comments here and on social media indicating that I should post more Gaea experiments when I had them. I have a couple such projects in the works and this is the first.

“Chione” (named for the Greek goddess of snow) continues my study of Gaea’s snow cover node (which I also used in Snowtop). I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!