Digital Blasphemy | 3D Wallpaper

Posted on May 2, 2019

The Floating Garden (2019)



Multi-Screen Render

Sorry you haven’t officially heard from me here for a couple of weeks. I haven’t been idle. I took a bit of time away from rendering new material to go through my recent projects and render multiscreen versions for the ones that were lacking. I’ve added multiscreens for “Inner Recess“, “Cyber Blossom“, “Breath of Spring“, “Revival“, and “Greenmire“. “The Blooming Desert” is finishing up on Bucephalus right now.

Speaking of Bucephalus, he’s starting to get a bit long-in-the-tooth to do the sort of work I want to do. For starters it cannot run a video card newer than Nvidia 900 series and 3D tech has evolved considerably. I have my eye on Threadripper workstation (my first non-Xeon steed) and if you would like to make a preliminary contribution towards this cause you can do so via my Tip Jar. Thank you!!

After rendering five multiscreens I started to get the familiar itch to create something new…

Here’s an update to the 2012 Floating Garden. Where those pillars were more man-made looking, I’ve gone for a more natural look here. The pillars here were actually created using Plant Factory and they use Vue’s “Solid Growth” tech so each is randomized.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will start rendering soon (lol).

Posted on April 15, 2019

Inner Recess



Multi-Screen Render

Fired up Mandelbulb3D for the first time a long long while. It’s such an incredible program, capable of geometry that would bring a more traditional 3D program crashing down. So many programs, so little time…

Here’s a “3D” version using Facebook‘s “3D Photo” gizmo…

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will start rendering soon.

Posted on April 10, 2019

The Blooming Desert



Multi-Screen Render

I created this one as an exercise to learn a new landscape modeler called “Gaea“. After seeing the incredible images of California’s “superbloom” I thought it would be interesting to add wildflowers to the mix. Still trying to decide if I like the results though.

I used Gaea’s ability to generate different “flow maps” to place the different colored blooms. I see a lot of potential with this software and this is just the start 🙂 Hope you enjoy it!!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will start rendering soon.

Posted on April 8, 2019

Chisen (Updated)



Multi-Screen Render

Here’s another version of “Chisen” that I put together on Bucephalus. It’s a bit brighter than the first version (which I’ve deposited into the Pickle Jar for now).

The new version of Vue has a weird tendency to render my 8K renders with different atmospheric settings than the 1080p preview renders. This has caused a bit of a slowdown in my workflow as I get it figured out. Thanks for your patience!

I have another render finishing up on Shadowfax so stay tuned!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will be available when I am certain that I’m finished tinkering with this one.

Posted on April 2, 2019

Chisen

Inspired by my countless deaths playing “Sekiro: Shadows Die Twice”. Trees modeled using Plant Factory, Medium for the pond (though most is hidden) and Vue for the whole thing. I hope you enjoy it!

I created this one on my old Bucephalus workstation while my main box is working another new render 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will be available when I am certain that I’m finished tinkering with this one.