Posted on April 2, 2019
Inspired by my countless deaths playing “Sekiro: Shadows Die Twice”. Trees modeled using Plant Factory, Medium for the pond (though most is hidden) and Vue for the whole thing. I hope you enjoy it!
I created this one on my old Bucephalus workstation while my main box is working another new render 🙂
Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions will be available when I am certain that I’m finished tinkering with this one.
Posted on March 23, 2019
I wasn’t quite satisfied with Pali v.1 so I’ve been tinkering with it on my Bucephalus workstation during Shadowfax renders. This new version has a bit more drama I think in both the background and foreground.
What do you think?
Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions in the works!
Posted on March 21, 2019
I played around with my Vulcan scene a bit before moving on and created this snowy version. I’d originally planned for it to be a Pickle Jar only render but after sharing it on social media a lot of folks thought it deserved its own place in the gallery. Let me know what you think!
Non-watermarked lossless 11K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens available!
Posted on March 15, 2019
I recently picked up a copy of “DOOM” for the PS4 from the bargain bin and I have been enjoying it quite a bit. It’s been so much fun that I was inspired to create something of a “hellscape” terrain of my own. The title is a homage to one of my very first 3D renders which I created around the time the original DOOM was still being played.
I used Oculus Medium to create the landforms and Zbrush to add some detail. The sun was created using Apophysis while experimenting with floral forms.
Non-watermarked lossless 11K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreens available!
Posted on March 11, 2019
The past week or so I’ve been digging in trying to learn all the new ways to do things in Lightwave 2019. I used LW2019s node graph and new sphere primitive to model our homeworld, using new high-resolution satellite imagery.
After I got the planet model looking decent I was feeling frisky so I modeled an “orbital installation” using Plant Factory. The cells house solar collectors which generate limitless energy.
It also works for St. Patty’s day! I’ve posted one of my earlier “planet only” renders in the Pickle Jar for folks who might prefer that view.
Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). I’m not sure this is going to be my final version of this so I haven’t started a multiscreen view yet.