Posted on June 27, 2024
Here’s one last version of “Hidden Lake” before moving on to something new. A few Members had requested a sunrise/sunset version of soft light and I thought it sounded like a great idea. Not sure if this belongs in the gallery or not but wanted to share it nonetheless. It’s in the Pickle Jar for now. Let me know if you think it should be in the gallery!
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Posted on June 24, 2024
It’s always a challenge to do night scenes without humans because, by nature, they tend to be very dark. I took the opportunity with this night version of “Hidden Lake” to use the reflections to break up the darkness a bit. I’d rather keep my nature scenes “untouched” by civilization so I hope you will let your eyes adjust to the darkness a bit.
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Posted on June 21, 2024
This one started out as a bit of practice with Gaea on my Shadowfax workstation which the “Crystal Vale” rendered on Rochallor. It was originally a desert scene but I found I liked it better when I added some life to the scene. After working with shades of purple and pink for the few weeks it felt good to work with green again. I hope you enjoy it!
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Posted on June 18, 2024
The night version requests started almost instantly after I shared “Crystal Vale”. This one took a bit longer than I had intended because I decided to change up the lighting after the first single-screen render (which itself took nearly 36hrs). I hope you enjoy it!!
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Posted on June 11, 2024
Experimenting here with Cinema4D to create crystal structures that I could then incorporate into a large scale VUE landscape. Originally I envisioned this scene being underground in a large cavern but as I was exploring the possibilities I decided I liked the crystals better when lit by the sun.
I hope you enjoy it!!
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