Posted on April 15, 2018
There was a lot that I liked about “Oceana” but there was a lot that (I felt) didn’t work out. Some of the geometry was broken (due to excessive displacement), it wasn’t as colorful as I would like, and it took so long to render that I couldn’t really make revisions or a multiscreen version.
Consider this scene to be something of a “do over”. For starters it only took less than a tenth of the time to render on Shadowfax so I should be able to create a multiscreen version (maybe even a VR panorama) without difficulty.
BTW, It started as an exercise learning Oculus Medium but most of that geometry is covered up with undersea life 🙂
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Posted on April 10, 2018
You probably suspected something like this was coming. I would have had it finished sooner but the first render attempt crashed near the end and I had to rework a few things. Hope you enjoy it!
The dual and triple-screen version of “Bayou” is finishing up on Bucephalus right now and should be available soon!
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Posted on April 3, 2018
Applying some of the techniques from “Stasis” and “Nascence” to a more traditional landscape scene. Can you believe I’ve never attempted a “bayou” render in all these years?
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Posted on March 26, 2018
Like “Stasis” before it, this render was a learning exercise exploring new shading/modeling techniques using Plant Factory and Vue. I’m specifically interested here in learning Vue’s subsurface scattering and getting it to render somewhat economically. Of course, my primary goal is always to create striking and thought-provoking images for your desktop and I hope you feel I’ve succeeded here 🙂
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Posted on March 22, 2018
This one is a 3D doodle of sorts; working on different shaders in Vue and modeling in Plant Factory. The techniques I’m working on here will factor into at least the next two renders that I post. As for this one, it may or may not stay in the gallery long term.
Thought it looked interesting enough to share though:-)
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