Digital Blasphemy | 3D Wallpaper

Posted on October 12, 2017

Gateway

Sorry I’ve been a bit quiet lately around here. I’ve actually had my head down working on several brand new renders and finally one of them is ready to share…

I’ve long been fascinated by “portals” and they have often figured prominently in my work. For this scene I used The Plant Factory to model the “gateway” and then used my “Core World” render as the “destination”.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are coming!

Posted on September 28, 2017

Skygate (Night)

Since I used a pre-rendered cloud background for both the Spring and Autumn “Skygate” renders, it seemed like a no-brainer to use my “Moonbeam Sea” render as the background for a night version. I pretty much just wanted the foreground to be a silhouette here so the darkness is intentional 😉

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are available!

Posted on September 25, 2017

Skygate (Autumn)

Sometimes my “seasonal variations” are afterthoughts, but I created “Skygate (Spring)” with the intention of rendering one or two (maybe three) different seasonal versions down the road. I’ve added the “Autumn” installment to the gallery today. The sun angle is a bit lower, the clouds a bit darker, and I’ve added some seasonal flora (including a new thistle model that I created in TPF) to the foreground.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Multiscreen versions are available!

Posted on September 16, 2017

Endpoint (Portal)

While I wait for the multiscreen version of “Endpoint” to finish rendering I thought I might share the Lightwave render I used for the celestial phenomenon. I rendered this specifically as a “background” object so it’s fairly barebones. It still might make for an interesting wallpaper though. Let me know what you think!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). !

Posted on September 14, 2017

Endpoint

I created the “wormhole-like” structure using Lightwave’s Hypervoxels. Rendered at 9600 x 9600 (in only 3 hours!) and then used that as a planet object in Vue d’Esprit. The foreground is populated using a variation on the alien vegetation I’ve been working on all year.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are rendering now!