Posted on April 24, 2017
The past couple of Vue renders I’ve attempted have been, shall we say, troubled. Thinking that perhaps I have been jamming my scenes with too much complexity, I’ve been experimenting with breaking them up into foreground/background sections and then combining the elements so, hopefully, resources are economized and render-times are decreased.
In this case I rendered the “sky plate” first and then set it as a background object in new scene. Both renders were created on my Bucephalus workstation while Shadowfax worked to complete another render.
I apologize that my pre-occupation with finishing this one buggy scene on Shadowfax has lead to a slow month of new artwork. I do have some other irons in the fire right now so stay tuned!
Posted on March 24, 2017
After finishing the day version multiscreen I hoped to transition immediately to creating the night version that I had planned. Unfortunately my Vue d’Esprit software had other ideas. As has happened quite a few times before, I wasn’t able to re-open my scene file to continue working on the project. After much swearing and gnashing of teeth, I managed to open an older version of the scene (without the vines) and rebuild things to where I could progress with my nocturnal version.
Unfortunately after rendering the single-screen version here Vue crashed and, once again, I wasn’t able to reopen my work. There are certainly a thing or two that I would like to tweak with this render but unfortunately that won’t be possible unless I spend another whole day rebuilding it (yet again). That also means the multiscreen version will be delayed.
Fortunately I think the render I do have looks nice enough to share. Let me know what you think!
Posted on March 18, 2017
“Dome of the Blue Seeress“, from 2002, was one of my last projects framed specifically for 4:3 monitors. It has long been requested that I render a version for newer widescreen monitors, but for me it is almost always more fun to re-imagine an older scene (with my shiny new tools) than to do a straight-up re-render.
It has been 15 years since I rendered the original but his new version imagines that quite a bit more time has passed. Is it even the same scene at all? I’ll leave that for you to decide.
The multiscreen version is rendering now and should be available within 24 hours. Stay tuned for a night version!
Posted on March 10, 2017
Unlike most of my scenes, this one was planned as an animation from the start. Most of my scenes take at least an hour to render a single frame (and some take much much more). For this project I wanted each frame to take under 2 minutes to render so I’ve tried to keep things relatively simple. Figuring out how to animate the scene in a pleasing manner took much longer than setting up the still shot!
I rendered the animation at 3840 x 2160 but it appears I need some new software to encode a video at UHD. Stay tuned!
Posted on March 5, 2017
Can you spot the “plants” in my latest render? Hint: They aren’t your typical foliage.
This scene was basically a test to see if I could create rock formations using “The Plant Factory”. All the rock formations in the scene were created as plant objects.
The “plants” use bump displacement to create the ridges and were populated using Vue’s Ecosystems. I can foresee lots of interesting applications for this technique in the future 🙂
Let me know what you think!