Description
Continuing my deep dive into nebula creation using Blender that I started with “Outland“. Again I used Gaea2 for the foreground though I intentionally kept things minimal because I wanted to the sky, atmosphere and reflections to be the focus. Blender nebulae are created using a very different procedure than how I’ve created them using Cinema4D and I’m trying to decide which I prefer going forward. They each have their pros and cons but both are fun to explore.
Tim Porter
[Plus]
Stunning
Cody Faust
[Basic]
Robert Lanktree
[Lifetime]
I like this but think it would have been more attractive with no foreground. Just nebula/cloud. Sorry, I know everyone has an opinion and they don’t seem to align here but I find I like space themed things better as they more instinctively inspire the imagination.
Jedi Hawk
[Lifetime]
Awesome. Keep up the good work.
Nathan Zachary
[Plus, Lifetime]
I really want to like this one because the foreground is really interesting. However, the background looks like an image that was very small and stretched to fit the screen. It’s blocky, pixelated, and lacking clarity. If the portions of space off in the distance had the crisp precision of the forground pathway, this would be really great.
Littlemom
[Lifetime Plus]