Author: Ryan

Posted on July 7, 2021

Goldenwalk

I hope it’s not too early for Autumn renders 🙂 I don’t play video games like I used to, but I’d been wanting to play “Ghost of Tsushima” for a long time and finally picked it up a few weeks ago. Of course I was instantly dazzled by the incredible environments and put the game aside to recreate one of them 😀

This particular scene was inspired by the “Golden Forest” area but I’ve purposely left out the Japanese influences (this time) to give it a bit more general appeal.

Hope you enjoy it! Dual and triple-screens available 🙂

Posted on July 7, 2021

Motherboard

My education with Blender continues. I’d been meaning to learn how to use the new “Geometry Nodes” for a while now and decided to follow an interesting tutorial that I found on YouTube to create this stylized “motherboard”. While I did follow instructions and use some of the supplied texture maps, I did create all the models and I feel like I’ve made the scene my own in a number of ways. I hope you enjoy the render as much as I enjoyed learning how to make it.

Posted on June 6, 2021

Shores of Carina

While creating “Tropical Moon of Amatheia” I discovered a technique for generating interesting cloud shapes in VUE. I didn’t want the clouds to be the main focus in that project though so I set the technique aside for the moment.

With this scene I’m trying to more fully explore the possibilities. I may try integrating some of my Blender nebulae experiments for a possible night version…

Let me know what you think. Dual and triple-screen versions available!

Posted on June 6, 2021

Misty Mountains (Moonlight)

I haven’t decided if I want to add more lighting to this but I thought you guys should be able to use the dark version (like I have been) while I tinker. Some folks I’m sure would like to see the moon in frame, but I chose to keep it higher in the sky so the moonlight would fall on the mountain.

Let me know what you think. Dual and triple-screen versions available.