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Posted on July 7, 2025

If you can’t tell, I’ve been in a bit of an abstract mood lately. I know lots of you are here for sceneries (my wife is among you) but I wanted to stick with my Cinema4D experiments for a few straight weeks to let everything sink in. Thanks for being patient with me here.

For this particular piece I am learning how to use the volume builder/mesher, which takes a 3D geometry that might have seams and turns it into a volumetric object before converting it back to something that looks seamless. 

Posted on July 7, 2025

And now for something completely different…

Experimenting here with Cinema 4D’s new liquid simulations.   The particles here are actually the building blocks of the simulation and can be unified into a “liquid” mesh but I thought they looked more interesting in their discrete form.     I modeled the red central structure separately and added it to the scene to provide a bit of order amidst all the chaos.

I hope my abstract fans enjoy it!