Posted on May 12, 2023
This started as a doodle on my Shadowfax workstation while my main machine was busy, but I saw the potential and ended up finishing it on Rochallor. The main idea here was to create the foreground first and then an interesting vista in the background, which is usually the reverse of how I work. Mountains modeled using Gaea.
I hope you enjoy it. Going to be working on learning some new landscape software soon but VUE keeps calling be back 😄
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Posted on May 9, 2023
As promised here is my forested version of “Cloudbreak” set at sunrise. Rendered on Shadowfax. I’ve put the first “Cloudbreak” renders into the Pickle Jar so they will remain available there. Thanks everyone for the feedback!
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Posted on May 4, 2023
When I was creating “Cloudbreak” back in January my original idea was to add a forest to the scene. I was worried, however, that it would take too long to render so I went forward without trees. I recently decided to reopen the scene and see if I could add them and have the scene render economically (on Shadowfax no less). To better see the individual trees (and shave a few hours off the render time) I’ve zoomed in the camera just a bit. Sunrise version forthcoming…
Either this render or the original will go into the Pickle Jar shortly so let me know which you prefer!
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Posted on April 28, 2023
If you’ve followed my work for a while you’ll know that I am endlessly fascinated by flowers. While “Park Place” was monopolizing my main machine I thought I would re-familiarize myself with my old trusty Plant Factory software on my Shadowfax workstation. Initially my goal was to create an update to “Dreams of Avarice” that I could then import into Cinema4D and explore the texturing system there, but as I hashed things out in VUE I found I was fairly happy with the results.
I still may try it in the future either with this mesh or another. I hope you enjoy it!!
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Posted on April 23, 2023
As mentioned last time, I started this night version of “Park Place (Spring)” rendering even before I posted the day scene. I’d hoped to have it ready in a few days but did not factor in that all the extra lights and shadow calculations would blow up the render time. It took far longer that I anticipated but I hope it was worth the wait!
While it was rendering on Rochallor I started a new practice project (an abstract) on Shadowfax which should be ready soon. Stay tuned!
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