Posted on April 17, 2023
My apologies that this one took quite a bit longer than usual. Unfortunately my Crohn’s disease reared its ugly head after a few years of remission and I had to spend a few days in the hospital. I’m feeling much better now but sadly it’s a problem that can come back at any time without warning.
I had been working on a new addition to my spring gallery and I’m happy to finally be able to share it. This one is a continuation of a park theme I started back in 2020. I’d initially set out to create something more like “Chisen” but halfway through I shifted gears.
I hope you enjoy it! A night version is already rendering. Thanks everyone for your patience and for continuing to support my work!!
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Posted on March 29, 2023
As mentioned last time, here’s a night version of “Galatea” with some glowing flora. Played around with a few different options but in the end I decided to stick with the unconventional color palette here for the night scene.
I hope you enjoy it!!
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Posted on March 26, 2023
And now for something completely different… Was playing around the Gaea creating colorful, alien landforms and thought it would be fun to create a scene for them. The foreground flora was created using Plant Factory. Might attempt a night version next 🤔
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Posted on March 19, 2023
I took a bit of time off this past week as my oldest son Ian is home from college for Spring Break. Haven’t been entirely idle however! As promised last time, here’s a look at “Cauldron” from a nearby world. I played around with a few different concepts before I settled on something I liked, one of which might make it into the Pickle Jar at some point.
I hope you enjoy it!
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Posted on March 10, 2023
I’ve always been fascinated with nebulae and star-forming regions of space and over the years I’ve tried many different methods to recreate them in 3D (going back to “Cradle” in 1999). Lately I’ve been working with Cinema4D and have been learning to use its wonderful “Pyro” fluid simulator along with the Octane GPU renderer. It seemed like creating a nebula would be a good first project and here’s what I managed to come up with. I hope you enjoy it!
As usual, be on the lookout for a “from the ground” render using these stardust clouds as a sky object 🙂
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