Digital Blasphemy | 3D Wallpaper

Posted on May 13, 2004

  • I was playing around with Vue d’Esprit Pro this afternoon when Jessie walked into my office. She looked at what I was working on and said “Oooh pretty, you should post that”. I wasn’t planning on it, but I’ve learned to trust her judgement in these matters. The image, “Sunset Cove”, is now up on the new images page. I hope you like it!

Posted on May 11, 2004

  • I’ve added a widescreen version of “Sigil” to the gallery. Sorry it took so long, but Jessie and I took Ian back to Illinois to visit the family for Mother’s Day. I’ll try to get a dual-screen version done before too moving on to something else. Still waiting for Lightwave 8 to arrive…

Posted on May 4, 2004

  • Added a new wallpaper, “Sigil“, to the gallery this evening. After “Geode” I wanted to try something a little different. “Sigil” has a 2D look, but is 100% 3D. The lighting is all done with radiosity (for those of you interested in that sort of thing). It isn’t the most complicated piece in my collection, but I think it makes a striking wallpaper and I hope you enjoy it.

Posted on May 2, 2004

  • I’ve added widescreen and dual-screen versions of “Geode”. These renders each took over 20 hours to render to the Pickle Jar versions will have to wait. I’d rather work on something new right now.
  • I’ve written up a FAQ for the members gallery. It’s mostly for folks who are interested in signing up, but if you have any questions which you think should belong on the list, please let me know.

Posted on April 29, 2004

  • I’m still waiting for my copy of Lightwave 8 to arrive. In the meantime, as I mentioned before, I’ve been working on improving “Geode”. After many lengthy rendering sessions I’ve decided that it’s time to post what I have an move on to something else. Perhaps I’ll return to it later.

    My most current render is up on the New Images page. I’ve posted a couple of extra renders in the Pickle Jar. The changes between each version are very subtle. I’ve tried to add a little “fire” to the crystals and to break up the blue with some different colors.

    I’ll post a Widescreen version in the next couple of days (hopefully a dual-screen too). Thanks for being patient!